Part of my problem with the whole d20 conversion thing just dawned upon me. It's analogous to remaking a movie.
There's no artistic reason for Hollywood to so frequently remake movies. An occasional remake may be sensible (every genre can use an equivalent of some Shakespeare plays), but the incessant need to remake is driven my marketing, not art.
What is the artistic gain in remaking Shadowrun as a d20 game? The current SR system does its job pretty darned well. What is the gain in slapping kluges over d20 where it doesnt match SR flavor, when you can steal some setting elements from SR, and make a new d20 game that plays to d20's strengths instead?
There's no artistic reason for Hollywood to so frequently remake movies. An occasional remake may be sensible (every genre can use an equivalent of some Shakespeare plays), but the incessant need to remake is driven my marketing, not art.
What is the artistic gain in remaking Shadowrun as a d20 game? The current SR system does its job pretty darned well. What is the gain in slapping kluges over d20 where it doesnt match SR flavor, when you can steal some setting elements from SR, and make a new d20 game that plays to d20's strengths instead?