GlassEye
Adventurer

Raza scrambled to her feet. She could only hope that she was moving in the right direction and didn’t get brained or gutted whilst moving blind. Her shoulder smashed into the iron bars of the gate but she kept moving until she heard the heavy breathing of the quaggoth guard. She juked to the left and almost crashed into Solace. She spun around in her efforts to not knock the other woman off balance. At the last moment, as the vastness of empty space loomed ahead of her Raza slid to a stop. Pebbles bounced from underfoot over the ledge where they vanished without a sound.
”This will have to do,” she muttered as she teetered at the edge of the barely sensed void. Reaching deep inside she pulled from her experience and set in motion the change from humanoid to a sinuous, multi-legged centipede.
[sblock=Combat]Raza uses 13 ft of movement standing up, then moves to Z19.
Action: Wild shape into a Giant Centipede, presuming she is outside any effect of zaersess (or whatever that word was). And I apologize, but I haven’t updated my character sheet with wildshape info yet. I’ll get right on that.[/sblock]
[sblock=Raza, in brief]
[size=+1]Raza Thulcandra[/size], halfling Druid 3
Initiative: +2; Inspiration: Yes
AC: 13, Current: 12; HP: 24/24; Speed: 25 ft
Str 8 (-1), Dex 15 (+2) , Con 14 (+2), Int 11 (+0), Wis 15 (+2), Cha 12 (+1)
Saves: Intelligence +2, Wisdom +4
Skills: Insight +4, Perception +4, Religion +2, Stealth +4
Senses: passive Perception 14
In Hand: nothing
Spells Prepared: (5) (Grimoire)
- 2nd level: 2/2; Darkvision, Flame Blade*, Spider Climb (circle), Spike Growth (circle)
- 1st level: 4/4; Cure Wounds*, Faerie Fire, Goodberry
- Cantrips: Druidcraft, Mold Earth, Produce Flame
Special:
Lucky, Brave, Halfling Nimbleness, Naturally Stealthy, Natural Recovery 2/2
Wild Shape 1/2 (1 hour duration)
[/sblock]