Derren said:
And get an AoO from the fighter next to it.
Remember what the problem was in te Delve? The Paladin marking the enemy and the fighter lockingit into place so that the enemy either has to move past the fighter, getting AoOs, to attack the paladin, has to attack the fighter being damaged by the paladins mark or doing nothing which is just bad battle tactic.
Or good synergy between the fighter and the paladin.
And this change does not fix this problem at all.
Also the attack doesn't even need to have a realistic chance of hitting. The paladin can mark the enemy and then run away while firing arrows from extreme range at the enemy which only hit on a 20 and it would work
I think the key constraint on this tactic will be how much space there is to maneuver around. The maximum range of a longbow might theoretically be 40 squares (based on the Ranger pregen sheet), but indoors, in a confined space, the maximum practical range is likely to be shorter.
As I previously noted, this tactic is still very effective against an opponent with no ranged attacks. However, opponents that have ranged attacks can attack him back. This means that they might still draw an AOO from the fighter, either for the ranged attack or for shifting away from him, but the challenged opponent still has the chance of avoiding damage while doing something productive.
In addition, if the challenged opponent has allies, one or more of them can maneuver to engage the paladin, making it difficult or risky to continue making ranged attacks against his challenged opponent.
Except that this is not the goal of this tactic. The paladin is not drawing the enemy away from someone else as this tactic requires the monster to not be able to attack the paladin, either through a fighter lock or range, so that it suffers automatic damage every round.
This "fix" doesn't fix this exploit at all.It just requires the paladin to not run away past bow range.
Like I said, there are two issues here. The first is whether it is too effective, and as mentioned, it still works very well against opponents with only melee attack capability, but it is now less effective against opponents with ranged attack capability.
The other is whether a defender needs to be in melee in order to defend. As previously stated, as long as the paladin can still draw his challenged opponent's attacks, he need not be in melee with it to function as a defender.