[Pathfinder] Homebrew game IC thread

Braxs watches the proceeding pass by with no comment. Then with a look to the silent dwarf he says. "Short and Silent eh? Means you take rear guard."

Then letting the gnome by he takes a spot second to last and follows.
 

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Celeste moves forward and carefully examines the door for traps, disabling them if necessary. Only if she is sure that there are no traps on the door will she put her ear to it and listen.

[sblock=Skills]Take 20 on Perception (Trapfinding) - +8
Disable Device - +9
Perception - +7[/sblock]
 


After listening at the door and not hearing anything, Celeste attempts to open it. Picking the lock if necessary.

[sblock=Skills]Disable Device - +9[/sblock]
 


Having picked the lock, Celeste opens the door as quietly as she can just far enough that she can look inside.

[sblock=Skills]Perception - +7[/sblock] [sblock=OOC]GandalfMithrandir are you Ok with the softly, softly approach or would you prefer I tried to do it all in one post.[/sblock]
 

"Better let's me go through first lass." Braxs says stepping up beside the rogue. Hollding his round shield under his chin he steps through the doorway.

[sblock=OOC] Total defense as a standard action and 5' step into the room. [/sblock]
 

@Ghostcat: Yes, I don't want to go to far in one shot and screw someone up when taking it more slowly would help. Especially in a non-combat area, and as a player I like to take it one step at a time.

As you enter the room, you see a dog lying on a rug, sleeping soundly. It appears at first to be a normal dog before you see the identifying marks of a krenshar

I didn't know quite how to describe it or I would have gone around. Unless your characters know about stuff like that they probably wouldn't be able to ID it right away.
 

As quietly as she had opened the door, Celeste closes it again. Talking in a whisper she says. "The only thing I could see in the room is a dog. However, there is something not quite right about it but I am not sure what. I did not see any other exits but I did not really look. So do we leave it alone or kill it?
 

Duergrim wrinkles his nose. "It does not bar our path," he muttered, "Though it may alert others to our presence. I say put it down as mercifully as possible."
 

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