You make your way out of the sewers without further incident, each lost in his or her own thoughts. Yargos Gill mutters the entire way about the urgency of finding Nessian and getting the book before the Black Echelon reaches the city.
As you emerge from the sewers and make your way through Puddles to the place indicated by Grandmaster Torch as Nessian's base of operations, the frail scholar actually picks up the pace and takes the lead.
Your path to the 'Pyramid of the Dog' takes you across the overlook where you first rescued Yargos. It seems like days have passed since that fight with Nessian's War Hounders, but in fact it has been only a matter of hours. Lerissa's eye is caught by a peculiar luminescence out to sea; she stops briefly and gazes into the darkness. A glowing mist is coalescing atop the waves, her excellent night vision picks out the black masts of sailing ships piercing the tops of the fog like a forest of burnt trees.
"Please, we must hurry . . . that's the Silent Tide. They'll be at the gates within the hour!" The little man pulls at Lerissa's sleeve, prompting her to return to the swift trek.
A few minutes later you find yourselves crouching behind the last available cover before entering the open ground around Nessian's base.
Despite it's name, the decrepit lair is not a pyramid at all. Rather it consists of four ancient, battered siege towers, three of which have collapsed inward toward the largest, forming a giant, tepee-like wreck. Each leaning tower bears a makeshift guardhouse, providing an excellent vantage point for War Hounder sentries. The area around the 'Pyramid' has been cleared save for four large boulders that were obviously too heavy to move. There's a long pole stuck in the ground just south of the tower; chained to the pole is an enormous mastiff. The dog is lying on the ground; she's awake, but so far seems unaware of your presence.
OOC: The party is about 20' off the map to the southeast.