Pathfinders of Pelligrew's Pinnace [IC 01]


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"Hmm..." Leaf says bringing out a handful of the boxes contents. "Sorry, I forgot it is still an illusion to you. I think we have solved all the puzzles now, lets take are findings to the headmaster."
 

Lerissa

Once our group has managed to open all the puzzle boxes, we will bring them to those who are in the room with us and show they are all solved. Cearly pleased with the group's outcome, Lerissa speaks,

"Care to lead us back to Grandmaster Torch?"
 

You are ushered back into the room where Torch languishes in his pool of cool water. He looks vaguely surprised and quite gratified that you've managed to open all of the boxes. "Well done, well done! Freastail, see to our new items would you? And be careful of the boxes - now that we know their secrets we may have a use for them as well!"

One of the huge bodyguards lumbers off, presumably to do Torch's bidding, and the scarred man turns back to the Pathfinders.

"You'll find that upstart Nessian in a group of broken down towers he calls 'The Pyramid of the Dog.' It's just outside the city to the west. You should exercise some caution when approaching - he's got the place well defended, and he's smart."

Torch snaps his fingers at another of his attendants and makes an obscure gesture; the attendant steps out into a different room.

"I remind you that I'm taking a risk in helping you; I'm well compensated, to be sure, but if word gets to Nessian that I've revealed his location to you I'd view it as most unprofessional and would have to make sure others wouldn't be similarly compromised by doing business with you.

"Now, as you've exceeded my expectations regarding the safes I have a little something extra for your troubles."


The attendant returns and hands each of you a beltpouch. The clinking of coin gives a hint as to the contents . . . inside each pouch is a stack of 100 Gold Measures (the standard gold piece of Absalom).

"Now, if there's no other business for us to conduct, I find myself growing quite tired. Freastail will show you to the door."
 

Lerissa

Lerissa takes the pouch handed, "Thank you for your generosity. Worry not, we agree it would be most unprofessional to reveal our sources."

Unable to shake hands with Torch (due to his "condition") she will lower her eyes ever so slightly - as a gesture of thanks.

She then looks at the others, "I guess we know where we are headed..."

She will follow the group as they exit.
 

Gold in hand Leaf bows akwardly to the headmaster, and follows the bodyguard out. Since he never put his boots on the goliath is happy he doesn't have to take them off again.
 

Abraxis nods his thanks as he accepts the pouch of gold in payment. "Worry not, Grandmaster Torch. I will die before I give up your name." The aasimar then spins on heel, and follows the others out.
 

You make your way out of the sewers without further incident, each lost in his or her own thoughts. Yargos Gill mutters the entire way about the urgency of finding Nessian and getting the book before the Black Echelon reaches the city.

As you emerge from the sewers and make your way through Puddles to the place indicated by Grandmaster Torch as Nessian's base of operations, the frail scholar actually picks up the pace and takes the lead.

Your path to the 'Pyramid of the Dog' takes you across the overlook where you first rescued Yargos. It seems like days have passed since that fight with Nessian's War Hounders, but in fact it has been only a matter of hours. Lerissa's eye is caught by a peculiar luminescence out to sea; she stops briefly and gazes into the darkness. A glowing mist is coalescing atop the waves, her excellent night vision picks out the black masts of sailing ships piercing the tops of the fog like a forest of burnt trees.

"Please, we must hurry . . . that's the Silent Tide. They'll be at the gates within the hour!" The little man pulls at Lerissa's sleeve, prompting her to return to the swift trek.

A few minutes later you find yourselves crouching behind the last available cover before entering the open ground around Nessian's base.

Despite it's name, the decrepit lair is not a pyramid at all. Rather it consists of four ancient, battered siege towers, three of which have collapsed inward toward the largest, forming a giant, tepee-like wreck. Each leaning tower bears a makeshift guardhouse, providing an excellent vantage point for War Hounder sentries. The area around the 'Pyramid' has been cleared save for four large boulders that were obviously too heavy to move. There's a long pole stuck in the ground just south of the tower; chained to the pole is an enormous mastiff. The dog is lying on the ground; she's awake, but so far seems unaware of your presence.

OOC: The party is about 20' off the map to the southeast.
 

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"Anyone have a nice juicy steak we can use to distract the dog?" asks Abraxis, peeking out from cover to analyze the scene before them.
 

Questions

You make your way out of the sewers without further incident, each lost in his or her own thoughts. Yargos Gill mutters the entire way about the urgency of finding Nessian and getting the book before the Black Echelon reaches the city.

As you emerge from the sewers and make your way through Puddles to the place indicated by Grandmaster Torch as Nessian's base of operations, the frail scholar actually picks up the pace and takes the lead.

Your path to the 'Pyramid of the Dog' takes you across the overlook where you first rescued Yargos. It seems like days have passed since that fight with Nessian's War Hounders, but in fact it has been only a matter of hours. Lerissa's eye is caught by a peculiar luminescence out to sea; she stops briefly and gazes into the darkness. A glowing mist is coalescing atop the waves, her excellent night vision picks out the black masts of sailing ships piercing the tops of the fog like a forest of burnt trees.

"Please, we must hurry . . . that's the Silent Tide. They'll be at the gates within the hour!" The little man pulls at Lerissa's sleeve, prompting her to return to the swift trek.

A few minutes later you find yourselves crouching behind the last available cover before entering the open ground around Nessian's base.

Despite it's name, the decrepit lair is not a pyramid at all. Rather it consists of four ancient, battered siege towers, three of which have collapsed inward toward the largest, forming a giant, tepee-like wreck. Each leaning tower bears a makeshift guardhouse, providing an excellent vantage point for War Hounder sentries. The area around the 'Pyramid' has been cleared save for four large boulders that were obviously too heavy to move. There's a long pole stuck in the ground just south of the tower; chained to the pole is an enormous mastiff. The dog is lying on the ground; she's awake, but so far seems unaware of your presence.

OOC: The party is about 20' off the map to the southeast.


As we continue our trek, Lerissa ask for Yargos to explain what the silent tide is or means.

Can we see how the dog is tied to the post and how much slack he has. Is the view to the N obstructed? Wondering if we backtrack a bit and come from the N if the dog will not be able to see us. Can we see an entrance door? Which side of the building is it on? Finally, do we see any sentries on top of the towers?
 

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