mleibrock
First Post
Lerissa
Sorry about that:
initiative (1d20+2=13)
Lerissa will wait until Leaf reaches the dog before she begins to move (hold action until that point). At that time she will begin moving as quickly as possible while still trying to remain stealthy (hopefully night will give me a bonus and the fact that the guards are distracted by the others in the party). She will move North to what looks like a hole and then begin to move west using whatever cover or shadows there might be.
stealth check (1d20+8=13)
[sblock=Stat Block]
[/sblock]
Sorry about that:
initiative (1d20+2=13)
Lerissa will wait until Leaf reaches the dog before she begins to move (hold action until that point). At that time she will begin moving as quickly as possible while still trying to remain stealthy (hopefully night will give me a bonus and the fact that the guards are distracted by the others in the party). She will move North to what looks like a hole and then begin to move west using whatever cover or shadows there might be.
stealth check (1d20+8=13)
[sblock=Stat Block]
Code:
HP: 17/17 AC: 16 AC(T): 12 AC(FF): 14 Init: +02
Saving Throw Total Base Mod Misc Special
Fort: 03 2 +1
Ref: 02 0 +2
Will: 04 2 +2
BAB: +01 CMB:+02 CMD: 14
Weapon Attack Damage Critical Special
Scimitar +1 1d6+1 18-20/x2
Secondary +0 0d0 00-00/x0
Missile +0 0d0 00-00/x0
Judgments: 0/1 per Day
Spells Available:
* 0 Level * 1st Level (2/2 per Day)
* Create Water * Cure Light Wounds
* Purify Food * Inflict Light Wounds
* Detect Magic
* Guidance