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Pathfinders of Pelligrew's Pinnace [IC 01]

mleibrock

First Post
Lerissa

Sorry about that:

initiative (1d20+2=13)

Lerissa will wait until Leaf reaches the dog before she begins to move (hold action until that point). At that time she will begin moving as quickly as possible while still trying to remain stealthy (hopefully night will give me a bonus and the fact that the guards are distracted by the others in the party). She will move North to what looks like a hole and then begin to move west using whatever cover or shadows there might be.

stealth check (1d20+8=13)

[sblock=Stat Block]
Code:
   HP: 17/17     AC: 16  AC(T): 12  AC(FF): 14  Init: +02

Saving Throw   Total  Base   Mod  Misc   Special
Fort:            03     2     +1          
Ref:             02     0     +2          
Will:            04     2     +2          

  BAB: +01       CMB:+02     CMD: 14

Weapon                  Attack    Damage      Critical     Special
Scimitar                +1        1d6+1       18-20/x2     
Secondary               +0        0d0         00-00/x0     
Missile                 +0        0d0         00-00/x0     

Judgments: 0/1 per Day

Spells Available:
    * 0 Level                * 1st Level (2/2 per Day)
      * Create Water           * Cure Light Wounds
      * Purify Food            * Inflict Light Wounds
      * Detect Magic
      * Guidance
[/sblock]
 

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HolyMan

Thy wounds are healed!
Leaf takes a knee beside the poor dog he had almost killed without thinking. He had thought the dog would be a savage beast bent on ripping out his throat, but they had used and broken this dog so that it could not harm the goliath or defend itself.

"I... I am sorry. By Gozreh what have I..." Leaf's eyes widen and he hears Abraxis yelling.

Looking down he sees the thick bolt stuck through the hide vest that covers his side, but still leaves his chest bear. Blood starts to trickle down the armor from the wound. He looks to see Abraxis limping, a bolt in his thigh.

"No, no by Gozreh NO!" he swings the trident in a circle over his head crying out a prayer...

{{Thoiv'ah Kollan}}

As he keeps the trident spinning a fine mist flings from it and starts to obscure the area around him and the dog.

[sblock=OOC] Cast obscuring mist. Effect says cloud spreads in a 20' radius from you, 20' high. I am assuming Leaf goes before the crossbowman as it seems they took their actions after his, here's hoping anyway.

Stats are updated and that was the first spell I have ever casted in this game so far. [/sblock]


[sblock=Stat Block]
Code:
   HP: [COLOR=red]8[/COLOR]/20     AC: [COLOR=white]14[/COLOR]  AC(T): 11[COLOR=red] [/COLOR]AC(FF): 13  Init: -1
 
Saving Throw   Total  Base   Mod  Misc   Special
Fort:             4     2     +2          
Ref:              1     2     -1          
Will:             5     2     +3            
 
BAB: +1       CMB:+3     CMD: 12
 
Weapon                  Attack    Damage      Critical     Special
Trident                 +3        2d6+2          20/x2     Rng. 10', Brace
Dagger                  +3        1d6+3       19-20/x2     Rng. 10'
Net                     +0        ---              ---     Max Rng. 10', Touch Attack,Entangles
Short bow               +0        1d6            20/x3     Rng. 60' 
 
Spells Available:* 
0 Level          * 1st Level      
* Guidance          * Shield of Faith      
* Mending           * Cause Fear      
* Read Magic        * [s]Obscuring Mist (D)[/s]
 
Special abilities:
Channel Energy(positive) 1d6  [COLOR=yellow]2[/COLOR]/3
Wooden Fist  6/6
Icicle 6/6
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Abraxis makes a tactical move to conceal himself from the hidden crossbowmen, using his arcane skills to fortify his defenses as he goes. Lerissa begins a stealthy movement around the perimeter, trying to gain some advantage to take out one of the sentries. Leaf cries out his prayer to the Wind and the Waves - and his prayer is answered as the moisture in the air coalesces into a fine mist, hiding all those within from the sight of the towers.

Something about Lerissa's movement catches the sentry's trained eye; she sees the business end of his crossbow as he pivots and snaps off a shot but he rushes it and the bolt flies off into the dark. Everyone hears noises from inside the towers, and then one after another you hear two doors slam back against the walls.

From the mists, Mustapha's trained voice begins a rousing tune (everyone is +1 TH & Damage and gets a +1 to saves vs. Fear and Charm effects).

"What in the hells is going on out here?! Do something, you idiots! Chomper! Marrow Chomper, you mangy cur, sic 'em!"

[sblock=Obscuring Mist]This works just like the fog from the Black Echelon operatives you fought in the granary - vision (even darkvision) is limited to 5'. You have a 20% miss chance vs. adjacent foes, and a 50% miss chance vs. anything outside that range.[/sblock]

[sblock=Combat]
Code:
[U]Init   Combatant     AC/T /FF     HP        Effects/Status[/U]
17     War Hounder   12/10/12     00/??     Cover  
       Nessian       18/14/14     00/??     
16     Abraxis       16/16/14     11/18     Obscured (10/10 Rnds), Mage Armor
13     Lerissa       12/12/14     17/17     
08     Leaf          14/11/13     08/20     Obscured (10/10 Rnds)

Mike, the first War Hounder listed is the one inside the tower firing at you.

The three perimeter towers are one story, the central tower is two. The white rectangles in the walls are doors. There are also windows in the perimeter towers.[/sblock]
 

Attachments

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Rhun

First Post
As the mist rises around him, Abraxis quietly moves forward, using the nearby wall as a guide. He creeps to the edge of the fog, his polearm held ready to strike.


Move Silently +2, move two squares diagonally to the northwest, so as to be able to see the door of the tower. If an enemy is present, Abraxis will attack.

Glaive +3 1d10+2 20/x3

[sblock=Stat Block]
Code:
HP: [color=yellow]11/18[/color]     AC: 16  AC(T): 16  AC(FF): 14  Init: +02

Saving Throw   Total  Base   Mod  Misc   Special
Fort:            03     2     +1         
Ref:             03     0     +2    +1   
Will:            03     2     +1         

  BAB: 01       CMB:+02     CMD: 14

Weapon                  Attack    Damage      Critical     Special
Glaive                   +3       1d10+2         20/x3     
Gauntlet, spiked         +2       1d04+1         20/x2     
Warhammer                +2       1d08+1(2)      20/x3     
Heavenly Fire            +2 [RT]  1d04+1         20/x3     Ranged Touch, 30' range, 3/4

Spells Available:
    * 0 Level (At will, DC12)
    * 1st Level (1/4 Daily, DC13)
[/sblock]

[sblock=Spells]
0 Level (At will, DC12)
- Detect Magic
- Read Magic
- Light
- Mage Hand
1st Level (1/4 daily, DC13)
- Mage Armor
- Grease
- True Strike
Heavenly Fire (3/4 daily)[/sblock]
 

HolyMan

Thy wounds are healed!
"By The Wind and the Wave!" Leaf curses as he pulls the bolt from his side. Then calling on Gozreh's healing wave, he stands sending the healing magic out in a bright burst.

"Again I am sorry," he says to Chomper. "And I must go help my friends now."


Resolute he heads towards the front of the Pyramid of the Dog.

[sblock=actions]
Move: stand
Standard: Channel Energy 4 think I will get Abraxis in the blast, definitely want to heal the dog ;)
5'step North [/sblock]

[sblock=Stat Block]
Code:
   HP: [COLOR=orange]12[/COLOR]/20     AC: [COLOR=white]14[/COLOR]  AC(T): 11AC(FF): 13  Init: -1
 
Saving Throw   Total  Base   Mod  Misc   Special
Fort:             4     2     +2          
Ref:              1     2     -1          
Will:             5     2     +3            
 
BAB: +1       CMB:+3     CMD: 12
 
Weapon                  Attack    Damage      Critical     Special
Trident                 +3        2d6+2          20/x2     Rng. 10', Brace
Dagger                  +3        1d6+3       19-20/x2     Rng. 10'
Net                     +0        ---              ---     Max Rng. 10', Touch Attack,Entangles
Short bow               +0        1d6            20/x3     Rng. 60' 
 
Spells Available:* 
0 Level          * 1st Level      
* Guidance          * Shield of Faith      
* Mending           * Cause Fear      
* Read Magic        * [s]Obscuring Mist (D)[/s]
 
Special abilities:
Channel Energy(positive) 1d6  [COLOR=#ffff00]1[/COLOR]/3
Wooden Fist  6/6
Icicle 6/6
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[sblock=OOC]Just need Lerissa's action.

Leaf's channeling does indeed heal Abraxis (+4 HP).

Rhun, Abraxis finds himself facing a human male with a flail and shield, wearing studded leather armor. Go ahead and make his attack rolls.[/sblock]

[sblock=Combat]
Code:
[U]Init   Combatant       AC/T /FF     HP        Effects/Status[/U]
17     War Hounder 01  12/10/12     00/??     Cover
       Nessian         18/14/14     00/??     
16     Abraxis         16/16/14     15/18     Obscured (10/10 Rnds), Mage Armor
13     Lerissa         12/12/14     17/17     
08     Leaf            14/11/13     12/20     Obscured (10/10 Rnds)
[/sblock]
 

Attachments

  • Pyramid of the Dog.jpg
    Pyramid of the Dog.jpg
    130 KB · Views: 68
Last edited:

mleibrock

First Post
OOC - Mike, the figure in the tower nearest me...is he at my level or still up high? The white part of the picture is the door right? Is there one window or more and which directions do they face?
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
OOC - Mike, the figure in the tower nearest me...is he at my level or still up high? The white part of the picture is the door right? Is there one window or more and which directions do they face?

[sblock=OOC]See the last bit of info in the 'Combat' Spoiler Block in Post 303. The windows are all on the long 'outward' facing walls.[/sblock]
 


Maidhc O Casain

Na Bith Mo Riocht Tá!
OOC: They are actual doors. Two windows in each tower, one on each side of the door. The door is closed, the crossbowman shot you through a window.
 

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