Pathfinders of Pelligrew's Pinnace [IC 01]

mleibrock

First Post
Lerissa

Lerissa moves to the door, realizing the moon is hidden by the building itself, she again tries to remain as stealthy as possible in the night air.

stealth check (1d20+8=22)

She will wait at the building just to the side of the door, between the window and the door. Keeping an eye on either window and her heel on the door to feel if it opens. Hopefully the sentry inside will become curious and have a look out of one of the windows or open the door and she will have a surprise round.
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
[sblock=Apologies]OK, squeezing this one in between some paperwork so it's not gonna be all that great. Sorry.[/sblock]

Gozreh's healing powers surge outward from the Goliath, healing the living around him. Abraxis creeps stealthily through the fog and comes face to face with the bellowing Nessian. He takes a swing with his glaive but the man's proximity throws off his aim. Nessian's return strike is little better; his flail whiffs the air but fails to connect. Lerissa does her best to creep through the darkness and take an advantageous position against the sentry in the SE tower. The tower door swings inward and Lerissa's keen eyes easily pierce the gloom within, but the cautious sentry must be hiding - he's nowhere in sight.

[sblock=Combat]
Code:
[U]Init   Combatant       AC/T /FF     HP        Effects/Status[/U]
17     War Hounder 01  12/10/12     00/??     Out of Sight
       Nessian         18/14/14     00/??     
16     Abraxis         16/16/14     15/18     Mage Armor
13     Lerissa         12/12/14     17/17     
08     Leaf            14/11/13     12/20     Obscured (10/10 Rnds)
[/sblock]

OOC: Back to the party . . .
 

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HolyMan

Thy wounds are healed!
Leaf rushes forward as best as possible in the mist. Nearing the edge of the obscuring cloud he can just make out Abraxis in a duel with someone. An unknown rage fills the goliath as he thinks this must be one of the men who mistreated the hound, and is about to call upon the citites doom.

Stepping out of the cloud he brings his trident to bear on the man. Nessian dodges the wild swing easily and Leaf knows he needs to clear his head if he is to win this battle.

[sblock=actions]
Move: diaginally to one square south of Nessian (20')
Standard: Attack - 1d20+3 = 6, 2d6+3 = 10

The above roll doesn't have favored enemy, are these guys human?[/sblock]
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
Round Three - Intermission

Nessian goes to work on Abraxis, peering out from behind his shield and whirling his flail. He feints at the Paladin's off hand side but Abraxis sees right through the attempt and adjusts his position. Unfortunately, Nessian is a wily fighter as well and his swing anticipates the move; his flail whips around and connects solidly, nearly rupturing Abraxis' spleen.

Leaf rushes toward the sounds of Abraxis' fight with Nessian, bringing his trident to bear. Both he and Abraxis miss the crime lord badly.

Lerissa sits quiet for a moment in hopes that the War Hounder inside the 'tower' will lose track of her. She pops up for a quick look through the window and finds the man watching the door - his back is to her.

[sblock=MikeL]Need Lerissa's action once she sees WH 01.[/sblock]

From around the corner of the SW 'tower' comes a flash/bang and a scream, followed by Mustapha's booming laugh.

[sblock=Combat]Nessian: TH Abraxis (1d20+4=24), Crit Confirm (1d20+4=15) fails, Damage (1d8+2=8).

Mustapha: TH, Damage (1d20+3=10, 1d6+4=8) misses, but does splash damage vs. WH 02.

Code:
[U]Init   Combatant       AC/T /FF     HP        Effects/Status[/U]
17     War Hounder 01  12/10/12     00/??     Cover
       War Hounder 02  12/10/12     05/??     
       Nessian         19/15/14     00/??     
16     Abraxis         16/16/14     07/18     Mage Armor
13     Lerissa         12/12/14     17/17     
08     Leaf            14/11/13     12/20     

Obscuring Mist is remains for 09 Rounds.
[/sblock]
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
OOC:

Lerissa can stealth through the window and end up behind the bandit. The bandit is marked on the map now that Lerissa's seen him. The window is in the square directly between them, so when she goes through the positioning will be tight.
 
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mleibrock

First Post
Lerissa

Lerissa creeps to the window ledge her attention solely focused on her prey. She leaps off the ledge screaming a blood curdling cry designed to intimidate her foe.

attack roll (1d20+2=12)

intimidate roll (1d20+10=17)

She brings her scimitar down across the back shoulder of her adversary for a very solid hit doing damage roll (1d6+1=7)
[sblock=Stat Block]
Code:
   HP: 17/17     AC: 16  AC(T): 12  AC(FF): 14  Init: +02

Saving Throw   Total  Base   Mod  Misc   Special
Fort:            03     2     +1          
Ref:             02     0     +2          
Will:            04     2     +2          

  BAB: +01       CMB:+02     CMD: 14

Weapon                  Attack    Damage      Critical     Special
Scimitar                +3        1d6+1       18-20/x2     +1 (weapon focus)
Secondary               +0        0d0         00-00/x0     
Missile                 +0        0d0         00-00/x0     

Judgments: 0/1 per Day

Spells Available:
    * 0 Level                * 1st Level (2/2 per Day)
      * Create Water           * Cure Light Wounds
      * Purify Food            * Inflict Light Wounds
      * Detect Magic
      * Guidance
[/sblock]
 
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