The idea that accepting something could ever be more beneficial to the creators then criticism is beyond backwards. By sitting still, nodding, and just politely accepting everything, all you're doing is breeding complacency and the complete lack of ambition. A person should never just sit back and think "Well, things are the best they'll ever be," they should always strive for improvement.
Heck yar! "Whining on the Internet" is where a good 3/4ths of the 4e changes are coming from, I'd wager.
So let's go down the list, since I don't think my deal is broken.
pawsplay said:
*1 hp minions. The concept works in some games, but in D&D, it does not, because hit points already measure minionness.
I'm comfortable with it as an abstract simplification of play that actually has a different meaning in the world itself. Orc minions don't have 1 hp really, they just have 1 hp
functionally. There are some fiddleybits about minions that I'm not too happy with, but that's not one of 'em.
*No second attacks with a second weapon unless you take a power. This is a 1e-ism I can live without. It bothered me then, it bothers me now.
I actually really like this. Swinging two swords like a maniac is awesome, and it should require some "awesome points" (feats, whatever) to get.
*The removal of monsters from the MM that have been there since the beginning and will likely be a part of 4e. While I can guess you intend for me to become a sourcebook junkie, it's considered a little crass to flat-out tell someone they will be buying a new MM every year or so just to keep up. Next time? There won't be no next time, for that was th' last time...
I'm more with you here. I have MASSIVE apprehensions about the MM. The humanoid entries look like they'll be kind of badass, but there are
so many freakin' phantom fungi in 4e that it's giving me a headache. And a lot of monsters that were awesome that have had the awesome sucked out of them for no obvious reason.
Part of this is why I'll be waiting 'till October, probably. When the 3rd party stuff comes out, we're going to see the Tome of Horrors and (probably soon thereafter?) the Advanced Player's Guide for 4e. I'm fairly sure that the first will basically replace my MM, while the latter will make my PH "complete."

Until then, I'll get free stuff in the Rules Compendium beta.
*Wizards as infinite energy machines. I just can't abide wizards zotting all day long. What's wrong with using a crossbow now and then like an honest person?
I'm kind of with you, here. I want there to be a place for a basic attack. Anything at-will should ideally, IMO, have a trade-off vs. your standard attack. It doesn't really look like we're getting that, which is a bit irksome. Not enough to be a deal-breaker for me, though, because it's still lots of fun going around zotting all day long, so I can't get that worked up about it.
*No gnome illusionists. Gnomes are barely there, as monsters, and forget about illusionists. I started on Basic D&D; gnome illusionists were something I felt AD&D got you that I thought was valuable.
Heh, yeah...I will miss them, but I actually have a lot of fun designing stuff, and some experimental illusionists look to be something that's going to be a lot of fun for me to tinker with, so it's not a deal-breaker for me per se. Even if I don't get around to it, there's plenty of options to try out, I'm not too worried about those two specifically.
*No penalties. Yeah, right. If you don't get the same bonus someone else does, that's a penalty. Call it what you will. It's just a penalty that goes to 11.
Eh. I can't get that worked up over fiddly first-level stat mods that are eclipsed in five levels anyway.
*Common PC races that teleport very often. Yuck.
I'm with ya, here. I'm pretty sure eladrin will get nuked when I start up 4e-ing. It'll kind of depend on how awesome the rest of the fey world is and how much I think I need a "mediator."
*Too much ZOWIE. I don't need every dungeon crawl to turn into Kill Bill meets Sailor Moon.
No, I want that.
*The end of D&D's participation in open gaming. They had the chance, they blew it. And for what?
This is a big blow, but it's still "good enough" for me. I'm going to ramp up my support of open gaming outside of D&D, though. True20 and Pathfinder are both going to become things I follow closely, and I'm looking forward for the first wave of OGL that implements 4e ideas and makes them open, since the mechanics can never be closed.
