PC Characters - Tides of Homeland, Family

My friend Nic doesn't have MSWord, so I'm typing his character sheet here for ease of reference. Fighters are fairly simple characters to make.

James T. Rocquet
20th level half-Taranesti Fighter

Str 18
Dex 14
Con 14
Int 13
Wis 14
Cha 12

HP 176
WP 14
Feats (18): Cleave, Combat Reflexes, Direhard, Dodge, Endurance, Great Cleave, Great Fortitude, Mobility, Power Attack, Spring Attack, Transformation Sequence, Whirlwind Attack

Longsword - Greater Weapon Focus, Greater Weapon Specialization, Improved Critical, Weapon Focus, Weapon Specialization.

Fortitude +16
Reflex +8
Will +8

Skills: 46
Climb +3
Intimidate +14
Jump +3
Profession (merchant) +23
Swim +3
 
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And now, his buddy, Victorious the water mage, not quite finished.

Victorious Elrad
20th level human Mage

Str 12
Dex 14
Con 16
Int 20
Wis 10
Cha 12

HP 120
WP 16
MP 336

Feats (10): Combat Casting, Craft Staff, Craft Wondrous Item, Deflection Counterspell, Greater Spell Penetration, Improved Counterspell, Reactive Counterspell, Spell Focus (Water), Spell Penetration, Weapon Proficiency (Axes)

Boons (lots): Bonus Feat x2, Casts Water Spells at +1 level, Immunity to Severe Water Side Effects, Moderate Ice, and Moderate Fire, Water-breathing.

Attack Bonus: Great-Axe, +11/+6 melee (1d12+2).

Fortitude +9
Reflex +8
Will +12

Skills: 158 pts
Alchemy +5
Bluff +17
Concentrate +23
Dispel Magic +15
Handle Animal +10
Intimidate +17
Knowledge (arcana) +23
Languages (Lyceian, Cavalesh, Aquan) +2
Scry +12
Spellcraft +23
Swim +10


Spell Lists Known (45):
  • Abjure Elemental, Abjure Fire, Abjure Ice, Abjure Water
  • Charm Humanoid
  • Compel Elemental
  • Create Acid, Create Force, Create Humanoid, Create Ice, Create Light, Creature Nature, Create Water
  • Evoke Acid, Evoke Death, Evoke Ice, Evoke Light, Evoke Lightning, Evoke Sound, Evoke Water
  • Heal Death (reversible)
  • Illusion Life, Illusion Light
  • Infuse Earth, Infuse Light, Infuse Spirit, Infuse Time, Infuse Water
  • Move Air, Move Dimension, Move Force
  • Summon Animal, Summon Elemental
  • Transform Animal, Transform Dimension, Transform Earth, Transform Elemental, Transform Humanoid, Transform Life, Transform Water
  • Ward Water
  • Skills - Dispel Magic, Scry, Speak Language, Spellcraft
 
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The rest of the group includes:

Bhurisrava, Elvish Mage 20 (healer/summoner/life-guy)

Tri'ni Gren'eys, Elvish Rogue 3/Mage 10/Sculptor of Chaos 7

Hera "Harley" Fyana, Elvish Charismatic Hero 10/Rogue 6/Mage 4

Simba, Panther Ranger 15

Nibbles, Quadwok ?

Cerryto, Elvish Mage 12
 

(Under revision)

Tri'ni Gren'eys
3rd/11th/6th level Taranesti Rogue/Mage/Sculptor of Chaos

Str 8
Dex 15
Con 10
Int 14
Wis 17
Cha 20

HP 62
WP 10
Caster Level 15 1/2
MP 220

Feats (7): Iron Will, Alertness, Armored Casting, Random Spell, Combat Casting, Silent Spell, Craft Magic Arms & Armor, Craft Wondrous Item

Boons (2 mod, 1 min): Bonus feat (Random Spell), List Resistance (Compel), Moderate Elemental Resistance (lightning)

Rogue abilities: Sneak attack +2d6, evasion, uncanny dodge

Sculptor of Chaos abilities: Spellbrushing (major), Elemental Substitution (any), Reality Twist, Spellsculpt

Attack Bonus: Mstwk shortsword, +10/+5 melee (1d6-1), or Mstwk shortbow +13/+8 melee (1d6-1).

Fortitude +6
Reflex +10
Will +18

Skills: 162 pts



Spell Lists Known (36):
  • Abjure.
  • Charm.
  • Compel.
  • Create.
  • Evoke.
  • Heal.
  • Illusion.
  • Infuse.
  • Move.
  • Transform.
  • Skills.
 
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