Code:
[B]Name:[/B] Lylamwyn Aleandlues
[B]Class:[/B] Wizard (Elven Wizard Sublevel 1) / Loremaster
[B]Race:[/B] Hill Dwarf (Formerly Gray Elf)
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] Corellon Larethian
[B]Str:[/B] 9 -1 (1p.) [B]Level:[/B] 8 / 2 [B]XP:[/B] 45000 / 55000
[B]Dex:[/B] 14 +2 (6p.) [B]BAB:[/B] +5 [B]HP:[/B] 52 / 52 (10d4 + 30)
[B]Con:[/B] 16 +3 (6p.) [B]Grapple:[/B] +4 [B]Dmg Red:[/B] 0 / Nothing
[B]Int:[/B] 23 +6 (8p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] 0
[B]Wis:[/B] 10 +0 (2p.) [B]Init:[/B] +2 [B]Spell Save:[/B] +5
[B]Cha:[/B] 10 +0 (2p.) [B]ACP:[/B] -3 [B]Spell Fail:[/B] 0%
[B]. . . . . . Base . Armor . Shld . Dex . Size . Nat . Misc . Total[/B]
[B]Armor:[/B] . . . 10 . . +1 . .. +0 .. +2 . . +0 . .+0 . . +0 . . 13
[B]Touch:[/B] 12 [B]Flatfooted:[/B] 11
[B]Base . Mod . Misc . Total[/B]
[B]Fort:[/B] 2 . . +3 . . +3 . . +8 (+2 vs. Poison, +2 vs. Spells)
[B]Ref:[/B] 2 . . +2 . . +1 . . +5 (+2 vs. Spells)
[B]Will:[/B] 9 . . +0 . . +1 . . +10 (+2 vs. Spells)
[B]Weapon . . . . . Attack . Damage . Critical[/B]
Light Crossbow . . +7 . .. 1d8 . .. 19-20x2
Dagger . . . . . . +4 . . 1d4-1 . . 19-20x2
Dagger (Thrown) .. +7 . . 1d4-1 . . 19-20x2
Melee Touch . . .. +4
Ranged Touch . . . +7
[B]Languages:[/B] Ancient Suel (SL), Common, Draconic, Gnomish (SL), Elven, Orc,
Sylvan.
[B]Abilities:[/B]
- Summon Familiar.
- Stonecunning.
- Stability.
- Darkvision 60 ft.
- Loremaster Secrets (The lore of true stamina)
- Lore +7.
[B]Feats:[/B] Eschew Materials (1st), Scribe Scroll (Wizard 1st bonus), Craft
Wondrous Item (3rd), Craft Magic Arms And Armor (Wizard 5th bonus),
Skill Focus; Knowledge; Arcana (6th), Quicken Spell (9th).
[B]Skill Points: 76 Max Ranks: 13/6.5[/B]
[B]Skills . . . . . . . . . . . . . . . . . Ranks . Mod . Misc . Total[/B]
Balance . . . . . . . . . . . . . . . . .. 0 . . +2 . .. - . . [B]+2[/B]
Bluff . . . . . . . . . . . . . . . . . .. 0 . .. - . .. - . . [B]+0[/B]
Climb . . . . . . . . . . . . . . . . . .. 0 . . -1 . .. - . . [B]-1[/B]
Concentration . . . . . . . . . . . . . . 13 . . +3 . .. - . . [B]+16[/B]
Decipher Script . . . . . . . . . . . . .. 1 . . +6 . .. - . . [B]+7[/B]
Diplomacy . . . . . . . . . . . . . . . .. 0 . .. - . .. - . . [B]+0[/B]
Disguise . . . . . . . . . . . . . . . . . 0 . .. - . .. - . . [B]+0[/B]
Heal . . . . . . . . . . . . . . . . . . . 0 . .. - . .. - . . [B]+0[/B]
Hide . . . . . . . . . . . . . . . . . . . 0 . . +2 . .. - . . [B]+2[/B]
Intimidate . . . . . . . . . . . . . . . . 0 . .. - . .. - . . [B]+0[/B]
Jump . . . . . . . . . . . . . . . . . . . 0 . . -1 . . -4 . . [B]-5[/B]
Knowledge, Arcana . . . . . . . . . . . . 13 . . +6 . . +3 . . [B]+22[/B]
Knowledge, Architecture and Engineering .. 1 . . +6 . .. - . . [B]+7[/B]
Knowledge, Dungeoneering . . . . . . . . . 1 . . +6 . .. - . . [B]+7[/B]
Knowledge, Geography . . . . . . . . . . . 1 . . +6 . .. - . . [B]+7[/B]
Knowledge, History . . . . . . . . . . . . 1 . . +6 . .. - . . [B]+7[/B]
Knowledge, Nature . . . . . . . . . . . .. 1 . . +6 . .. - . . [B]+7[/B]
Knowledge, Nobility & Royalty . . . . . .. 1 . . +6 . .. - . . [B]+7[/B]
Knowledge, Religion . . . . . . . . . . .. 1 . . +6 . .. - . . [B]+7[/B]
Knowledge, The Planes . . . . . . . . . . 13 . . +6 . .. - . . [B]+19[/B]
Listen . . . . . . . . . . . . . . . . . . 0 . . +0 . . +2 . . [B]+2[/B]
Move Silently . . . . . . . . . . . . . .. 0 . . +2 . .. - . . [B]+2[/B]
Profession, Scribe . . . . . . . . . . . . 2 . . +0 . .. - . . [B]+2[/B]
Search . . . . . . . . . . . . . . . . . . 0 . . +6 . . +2 . . [B]+8[/B]
Sense Motive . . . . . . . . . . . . . . . 0 . .. - . .. - . . [B]+0[/B]
Speak Language . . . . . . . . . . . . . . 2
Spellcraft . . . . . . . . . . . . . . .. 13 . . +6 . . +2 . . [B]+21[/B]
Spot . . . . . . . . . . . . . . . . . . . 0 . . +0 . . +2 . . [B]+2[/B]
Swim . . . . . . . . . . . . . . . . . . . 0 . . -2 . .. - . . [B]-2[/B]
Tumble . . . . . . . . . . . . . . . . . . 5 . . +2 . .. - . . [B]+7[/B]
Use Magic Device . . . . . . . . . . . . . 2 . . +0 . .. - . . [B]+2[/B]
[B]Equipment: . . . . . . . . . . . . . . Cost . . Weight[/B]
Headband of Intellect +4 . . . . . . 16,000gp . . .. -
Lylamwyn's Circlet . . . . . . . .. 6,700gp . . .. - *
Robe of Resistance +1 . . . . . . . 1,000gp . . . 1lb *
Bracers of Armor +1 . . . . . . . . 1,000gp . . . 1lb *
Brooch of Shielding (99 left) . . . 1,336gp . . .. - *
Scholar's Outfit . . . . . . . . . . .. 0gp . . . 0lb
Spell Component Pouch . . . . . . . . . 5gp . . . 2lb *
Dagger . . . . . . . . . . . . . . . .. 2gp . . . 1lb *
Light Crossbow . . . . . . . . . . . . 35gp . . . 4lb *
Bolts (10) . . . . . . . . . . . . . .. 1gp . . . 1lb *
Backpack . . . . . . . . . . . . . . .. 2gp . . . 2lb *
- Bolts (10) . . . . . . . . . . . . .. 1gp . . . 1lb *
- Bedroll . . . . . . . . . . . . . . . 1sp . . . 5lb *
- Candles x 10 . . . . . . . . . . . .. 1sp . . . 0lb *
- Spellbook (98 / 100) . . . . . .. 9,800gp . . . 3lb *
- Spellbook (Gnomish) . . . . . . . 4,200gp . . . 3lb *
- Spellbook (Ancient Suel) . . . .. 4,000gp . . . 3lb *
- Chalk x 5 . . . . . . . . . . . . . . 5cp . . . 0lb *
- Flint & Steel . . . . . . . . . . . . 1gp . . . 0lb *
- Perchament Sheets x10 . . . . . . . . 2gp . . . 0lb *
- Trail Rations x10 . . . . . . . . . . 5gp . .. 10lb *
- Waterskin . . . . . . . . . . . . . . 1gp . . . 4lb *
- Sack . . . . . . . . . . . . . . . .. 1sp . . 0.5lb *
Scroll Case . . . . . . . . . . . . . . 1gp . . 0.5lb *
- Scroll of Deep Slumber . . . . . .. 375gp . . .. - (From Zerosh Nubric) *
* = Stolen by a Dragon.
[B]Total Wealth:[/B] 10,470 gp (Does not include Spellbook)
[B]Total Weight:[/B] 42lb [B]Money:[/B] 3 gp, 2 sp, 5 cp.
[B]Total Weight Without Backpack:[/B] 8lb
[B]. . . . . . . . . . Lgt . Med . Hvy . Lift . Push[/B]
[B]Max Weight:[/B] . . . .. 30 .. 60 .. 90 . 180 . . 450
[B]Physical Age:[/B] 143 (Mental 143)
[B]Height:[/B] 5'0" (Changes)
[B]Weight:[/B] 100lb (Changes)
[B]Eyes:[/B] Amber (Changes)
[B]Hair:[/B] Silver, Long (Changes)
[B]Skin:[/B] Pale (Changes)
Wizard Spells Known (Lylamwyn's Spellbook 1, 98 / 100 Pages Taken):
0th - Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Daze, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Resistance, Touch of Fatigue.
1st - Color Spray, Disguise Self, Enlarge Person, Feather Fall, Grease, Identify, Mage Armor, Magic Missile, Magic Weapon, Ray of Enfeeblement, Shield.
2nd - Command Undead, Detect Thoughts, Eagle's Splendor, Fox's Cunning, Glitterdust, Knock, Scorching Ray, Web.
3rd - Arcane Sight, Dispel Magic, Fireball, Fly, Haste, Slow.
4th - Detect Scrying, Dimensional Anchor, Dimension Door, Enervation, Evard's Black Tentacles, Greater Invisibility.
5th - Hold Monster, Teleport.
[SBLOCK=Additionally]
Spellbook 1 (Written in Gnomish, 42 / 100 Pages Taken):
0th - Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Touch of Fatigue.
1st - Color spray, Disguise Self, Identify, Mage Armor, Silent Image, Ventriloquism.
2nd - Blur, Invisibility, Knock, Minor Image, Mirror Image, Misdirection, Spider Climb.
5th - Cone of Cold.
Spellbook 2 (Written in Ancient Suel, 40 / 100 Pages Taken):
0th - Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue.
1st - Alarm, Burning Hands, Charm Person, Darklight (bovd), Identify, Magic Missile, Shield.
2nd - Darkbolt (bovd), Invisibility, Levitate, Resist Energy, Summon Swarm, Tasha's Hideous Laughter, Touch of Idiocy.
Spellbooks of Dirass the Drow:
0th -
Resistance, Acid Splash, Detect Poison, Detect Magic Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation.
1st -
Alarm, Color Spray, Mage Armor, Magic Missile, Shield, Sleep, Disguise Self, Feather Fall, Identify, Unseen Servant.
2nd -
Blur, Cat's Grace, Levitate, Melf's Acid Arrow, Web, Bear’s Endurance, Bull’s Strength, Protection From Arrows.
3rd -
Lightning Bolt, Deep Slumber, Major image, Nondetection, Dispel magic, Fireball, Phantom Steed, Haste.
4th -
Damning Darkness, Dimension Door, Greater Invisibility, Ice Storm, Stoneskin, Scrying, Evard’s Black Tentacles, Wall of Fire, Fire Shield.
5th -
Cone of Cold, Dream, Summon Monster V, Shadow Evocation, Magic Jar, Dismissal, Telekinesis.[/SBLOCK]
Wizards Spells Prepared (4/6/6/4/4/4; Save DC 16 + Spell Level):
0th - Detect Magic, Light, Message, Read Magic.
1st - Enlarge Person, Feather Fall, Grease, Magic Missile x3.
2nd - Command Undead, Web x5*.
3rd - Fireball x2*, Haste x2.
4th - Dimension Door, Evard's Black Tentacles x2*, Greater Invisibility*.
5th - Cone of Cold x4*.
* = Already cast or otherwise unavailable.
Note: 10th level learned spells missing due to not having a spellbook.
[SBLOCK=Custom Items]Lylamwyn's Circlet: This circlet confers +2 Enhancement bonus to Intelligence and allows the wearer to utilize Disguise Self at will.[/SBLOCK]
Description & Personality: Lylamwyn could easily be described as a "typical Elf". He's somewhat short, thin, and has a slim face. He has somewhat long, silvery hair, which usually hangs free. He dresses in white and silver robes, and sometimes wears his long and gray travel cloak. His backpack is also gray.
Lylamwyn is usually calm, as most people think elves always are, and certainly shows his race's usual share of patience and sometimes thinks that the humans are way too busy for their own sake, but he has lost some of his disregard towards time, and learned to do his job quickly. He thinks that the fast way of doing things is the only way the races with shorter lives can actually get something done, and accepts it as another cultural difference, which sometimes amuses him.
Temporary Modifiers: Medium load. Speed 20ft, -3 Armor Check Penalty.
Notes: Ability score increases, 4th: Intelligence, 8th: Intelligence.
Items Crafted:
[SBLOCK] +1 Warhammer. 1,000 gp, 80 Xp.
+1 Dwarven Waraxe. 1,000 gp, 80 Xp.
3 +1 Full Plates. 1,500 gp, 120 Xp.
3 +1 Heavy Steel Shields. 1,500 gp, 120 Xp.
Periapth of Wisdom +2. 2,000 gp, 160 Xp.
Cloak of Resistance +1. 500 gp, 40 Xp.
Robe of Resistance +1. 500 gp, 40 Xp.
Bandana of Disguise. 900 gp, 72 Xp.
Lylamwyn's Circlet. 3,350 gp, 268 Xp.
Total Money Used: 12,250 gp.
Total Experience Used: 980 Xp.[/SBLOCK]
Background:
[SBLOCK]Lylamwyn was born some little under one and a half centuries ago somewhere in Celene, and was not raised in any exeptional circumstances. He spend his childhood and youth helping out his parents. Since he wasn't really strong enough to practice with the longbows, which we're primarily used by the elves, he trained with the crossbows instead, and actually found out that he could shoot pretty well. He spend a lot of his time reading books, since his father is a librarian, and picked a few topics of interest from different areas. As many elves do, he caught an interest towards magic, specifially arcane, and focused his studies towards that part.
Since there was only one wizard in the close family, Xanastriathe, his grandmother from his mother's side, Lylamwyn asked her to teach him about the arcane arts. She agreed, pleased to see one of her grandchildren to show interest towards the art, since there hadn't been wizards in the family after her. Lylamwyn spend time learing wizardy, and somewhat quicly mastered the basics. He continued his studies with the help of his grandmother, and quickly developed a somewhat sceptical outlook towards some of the more one-sided views of other people and places outside Celene in some literature.
After finishing his apprenticeship, Lylamwyn had picked up an interest towards the world outside Celene. He decided that in order to educate and train himself, he would have to search for experiences outside his own people and homeland, who seemed to be stuck in time and following their centuries old traditions. In order to see the truth behind the stories he found in the books and tales of the elders, he would have to see the outside world himself. In truth, as he noticed later, he was also mostly starting to get bored.
Lylamwyn bid farewell to his family for now, and left to see the outside world. His joyrneys didn't take him to far, and he soon (for an elf) found himself from a small Hommlet, listening to stories of nonelved kingdoms and heroes, tales of evil risen and beaten back. He stayed, soon finding himself working as a Scribe and trying to gather information from the people around him. He was impressed by the skills of lord Burne, and made several very well detailed and comprehensive applications for the positions of his apprentice. He wasn't particulary surprised when Burne declined.
Lylamwyn has been staying in the Hommlet for a little under a year, a time which he would have barely noticed before, but now he has had to become somewhat used to the humans' way of seeing time flow faster.[/SBLOCK]
Family Tree Index:
[SBLOCK]X = Lylamwyn Aleandlues.
1. Lylamwyn’s younger sister Linthe Aleandlues, about twenty years old. Wants to be an adventurer like his brother.
2. Lylamwyn’s older sister Felophinua, 160 years or so old. A baker. Thinks that Lylamwyn is wasting his life as an adventurer, but recognises his arcane talents. Is married to Tharivo.
3. Lylamwyn’s older sister’s husband Tharivo. A merchant.
4. Lylamwyn’s cousin Araos Maernthym.
5. Lylamwyn’s cousin Analania Maernthym.
6. Anaquithe Maernthym (surname changed when married).
7. Aravor Maernthym.
8. Lylamwyn’s mother Lisithe Aleandlues (surname formerly Maernthym, changed when married).
9. Lylamwyn’s father Thariian Aleandlues. A librarian.
10. Lylamwyn’s aunt Xanathe.
11. Lylamwyn’s aunt’s husband Laucior. Killed by robbers fifteen years ago.
12. Lylamwyn’s Grandmother Xanastriathe Maernthym. Taught Lylamwyn wizardy for some time.
13. Lylamwyn’s Grandfather Quarilol Maernthym (surname changed when married).
14. Valanna.
15. Lylamwyn’s Grandmother Drusinia Aleandlues (surname changed when married).
16. Lylamwyn’s Grandfather Laucios Aleandlues.
17. Hevol Aleandlues.
18. Qillalia, Lylamwyn’s oldest living relative (if you don’t count Thamion), who will probably soon be dead. Qillalia is pretty much ancient, and her health has been fading rapidly in the past few years. She has been the family’s storyteller, and has always been respected by everybody.
19. Thamion Maernthym. Somewhat powerful, almost a millennia old arcanist. Black sheep of Lylamwyn’s mother’s family, and he’s told to be long dead if somebody outside the family asks. Resides somewhere in Celene, in his own well-protected haven, researching and performing arcane experiments. He’s a Lich. The general location of his haven is passed down in the family, but no one ever really bothers to go looking for him, unless the need is really extreme. He isn’t particulary friendly, but isn’t hostile towards his family either, but wouldn’t want relatives pay him a visit more than once in a century. Lylamwyn hasn’t met him personally, and neither is his mother, but his grandmother Xanastriathe has seen him a few times after Thamion retired to his haven, and in her childhood.[/SBLOCK]