D&D 5E Peasant Revolts in 5e

Cool. Now do a 5th-level wizard with fireball vs a squad of ordinary soldiers or peasants.

Except that you will have a lot of squads of foot for every 5th level wizard, to start. And the key to dealing with the guys in the funny robes, as every grunt knows, is to hide, watch, and catch them unawares, perhaps while taking a dump.
I think peasant revolts would be very much possible in a D&D world, for a number of reasons:

  1. All my own PCs started off as peasants (or comparable). Why wouldn't (some) peasants level up while revolting?
  2. The real power of peasants will never be individual hitpoints of any combat-related skills. It's sheer numbers. 50 peasants cannot revolt, but against 500,000 peasants, even a whole school of wizards will run out of fireballs before they make a real dent in the peasant army.
  3. Peasants who revolt are desperate. They consider their lives worthless, and go "all-in" with the revolt. Historically, peasants knew their revolts were treason and they would risk death. I don't think that fireballs will make them reconsider. Any spellcaster in service of the rulers would just be a primary target.
Peasant revolt were huge in some cases (example: Yellow Turban revolt (wiki link)), and deaths were in the millions.
Also, revolts had exceptional fighters (example: Spartacus, (Admittedly, Spartacus was a trained fighter - and it was a slave revolt not a peasant revolt - minor difference)).

1. How did peasants acquire the training and skills needed to become PCs? They would be working as soon as they were old enough to walk.
2. History shows that in terms of European peasant revolts, victory nearly always went to the side with training and armor, even though they were outnumbered. Because Human nature is such that when peasant #117 sees peasants #1-100 get mowed down under a heavy cavalry charge, he rethinks how bad things were as compared to how bad they are about to get, and loses his enthusiasm.
3. They were desperate, but that doesn't mean they would fight to the death. The followers of Spartacus surrendered even though they had no hope of clemency, for example, and were crucified. Lots of people say 'I would rather die than...", but few actually act upon it when it comes to the sticking point. There are some exceptions in history, but they are few.
 
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The question : Can a peasant revolt happen?
is a great tool for world building and campaign running.
Answer Yes or No don’t matter much, but the sub question Why? And the following reasoning can help flavor and make living a fantasy kingdom or empire.

Political stability or instability and all the reasons that make it happen are crucial in my sense to make living a world.
 

Wizard school, spell components, arcane focus... just because you're not buying full plate, warhorse w/barding, and an arsenal doesn't mean you're not spending money. There's still a high cost for turning a regular person into living artillery.
Sorcerers, Bards, Warlocks, Druids, Rangers, are all magic users that aren’t likely going to school, and are just as likely to be born regular folk as anything else, not to mention the fact that Wizard school assumes common wizardry. Common enough to have infrastructure around it.

Why on earth would Wizard not be a trade with a guild and apprenticeships?
 

How many HPs a 5th level Wizard got? How common are they?

A dozen guards, a captain, and a few knights? The Wizard flees or dies. Their apprentice learns to not talk down to the aristocracy.
 

How many HPs a 5th level Wizard got? How common are they?

A dozen guards, a captain, and a few knights? The Wizard flees or dies. Their apprentice learns to not talk down to the aristocracy.

Why are you assuming the guards and knights are on the captain's side and it's not the knight who would try to seize political power from an established wizarding leader ? It depends on setting's assumption, but if:

1. Magic is studied, not dependant on any more natural talent that inborn aptitude to says, maths
2. Linear Fighters, Quadratic Wizard is a thing in the game rules

Then, the aristocracy would have her children study wizardry instead of pointy-stick-wielding. In the initial deal for protection, peasants would as much turn to the guy in robe (who can fireball the bandits away) as much as to the mounted warrior guy... A magocracy doesn't need to be conquered by wizard against the established social order, they can just open their universities door to noblemen children. Wait a few generations and both social groups'interest will align perfectly. That's when you start closing the university's door to villains and start the methodical badmouthing, then eradication, of sorcerous lines and warlocks, whose magic defile the natural order upheld by the noble, honourable and brave families depositary of the knowledge of the ancient and wise ancestors.
 
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Why are you assuming the guards and knights are on the captain's side and it's not the knight who would try to seize political power from an established wizarding leader ? It depends on setting's assumption, but if:

1. Magic is studied, not dependant on any more natural talent that inborn aptitude to says, maths
2. Linear Fighters, Quadratic Wizard is a thing in the game rules

Then, the aristocracy would have her children study wizardry instead of pointy-stick-wielding. In the initial deal for protection, peasants would as much turn to the guy in robe (who can fireball the bandits away) as much as to the mounted warrior guy... A magocracy doesn't need to be conquered by wizard against the established social order, they can just open their universities door to noblemen children. Wait a few generations and both social groups'interest will align perfectly. That's when you start closing the university's door to villains and start the methodical badmouthing, then eradication, of sorcerous lines and warlocks, whose magic defile the natural order upheld by the noble, honourable and brave families depositary of the knowledge of the ancient and wise ancestors.
If you go back and read my first post in the exchange, you’ll see that I was specifically saying that wizards wouldn’t gain power unless they were common enough that the peasants would also have wizards. If wizards aren’t common, and magic is as dangerous but useful as it is in D&D, wizards would not be permitted power. When they tried to seize power, they’d get very quickly and brutally murdered.

All of which is simply a take on a grimdark world, like the ones many folk seem to assume in these discussions in order to claim that the peasants would just get roasted by the court Wizard.

Again, in a grimdark world with wizards but not common wizards, the spellcaster who gets out of line gets murdered on the spot without consequence to their killer.
 

I like the pragmatic views of some comment.
Indeed peasant revolt don’t get chance.
But the OP didn’t state the revolt need to succeed!
He simply ask if it can happen.
Without obvious flaw in leadership, or lack of efficiency or loyalty in military forces, peasant revolt wont succeed.
The best chance would be to go on the next level, thus the civil war, where military and nobility use the revolt to take side and change the leaders. And in that case peasants rarely get the best rewards.
 

Unless literally everyone in the church has a leveled cleric, there is going to be far more non-casters than casters. So what do you do with a more valuable rare resource? You use it where it can do the most good. Which is more useful to the church: doing the daily tasks of running the church or using the magic your god gave you to expand the church, show lay people miracles, convert the masses, proselytize, cure the sick, heal the dying, resurrect the dead...or sitting behind a desk?
I'm not talking about administrators. I'm talking about ranking members. Also, maybe this is one of those things where, in a fantasy world, things would be look very different rather than be based on a real-world, non-magical version. Like how castles in a world with dragons and flying mounts should look different than in the real world.

Perhaps, in a world with divine magic, the high-ranked priests don't hang around in the temple. Perhaps the spell-less people who do all the day-to-day minutia never get a high rank no matter how much they might deserve it. Or perhaps there's multiple branches of a church, with one branch being divine and the other being administrative.

If someone is wildly more powerful than you, getting them to obey you is a big ask. People with more power (leveled casters) tend to push people with less power (non-leveled non-casters) around like they're nothing. Getting a caster to obey a noble...good luck.
Or they could become allies, not minions or servants.

As mentioned, the godly tend to not care much for worldly power. It's one of their key traits, come to think of it. It's how you can tell if someone's really godly or really full of lies. How much do they care about worldly power and wealth?
That... really depends on the religion in question. Considering that there are gods of wealth, power, intrigue, murder, etc., in some settings.

Thanks for proving my point above about casters vs non-casters and how hard it would be for non-casters to bring casters to heel. A 5E NPC with even a few levels of a caster class could take over. Only if the caster got something out of it would they deign to let a non-caster rule them.
That's literally what I said before.

But for a religion, well, what does the god or religion say about allying with or obeying non-divine rulers? The problem is that very few, if any, of D&D religions have actually gone into any aspects that don't immediately affect the PCs. Take a look at the Forgotten Realms gods. Now, admittedly, I'm not hugely into the Realms so I could be wrong on this, but. I'd imagine churches dedicated to gods like Helm, Waukeen, Tyr, Eldath, Gond, Sune, or Llira might very well have rules saying "follow secular laws and obey secular leaders" with caveats if the secular leader is being evil. Why? Because either their gods support the secular leaders, get some benefit out of having them around, or have portfolios that have nothing to do with politics whatsoever.

Right. I'm describing how things work in my world. You're free to do things differently in yours. It would be great if you'd stop telling me I'm building my world wrong.
I at no point have ever said that. My original post in this thread was pointing out that the nobility (whom the peasants are presumably going to be revolting against) would likely have access to a spellcaster who is more powerful than they are. You immediately jumped on that, saying it turned the fiction "far too much into the odd realm of superhero fantasy. " And then got upset when I brought up the idea of court mages and religious advisers to the nobility by... actually, by ignoring that idea entirely by talking about how very few spellcasters there would be. If anything, you are saying that I (and others) are building our worlds wrong because having court mages is "superhero fantasy."

Honestly, if there are so very few spellcasters, then logically they'd be more powerful because there would be fewer people capable of opposing them.
 

This is why morale mechanics are needed, its not actually necessary to entirely defeat and slay the nobles inside the fortifications in order to ‘win’ the revolt - it just needs a good persuasion check to get the wizard to refuse to kill his fellow citizens (sure they’re peasants but they are our peasants) and then an intimidation check to force the noble/king to surrender or flee
There actually are morale mechanics in the DMG. They're just not really good mechanics.
 

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