Gee a mixed party and James bringing in a new character at next session or he makes the pizza run and brings in a new pc. Sounds like my 1E games. Most of my 1E and 2E DMs were easy on raises. Some times we had multiple rods of resurrection.Yeah but unfortunately, there's a facet of modern gaming that has made raise dead/reincarnate trivial in most games.
You are told not to have mixed level parties. So often, this is what happens-
"Aw man, I died. That sucks."
"Hey maybe we can bring you back?"
"It cost 5000 gp though, that's going to be hard, might take us a few sessions."
"It's ok, I have an idea for a new character."
NEW CHARACTER HAS ENTERED THE GAME.
I gotta know how you get 5E that lethal without house ruling things. Do you always confirm kills? Target low AC and HP targets first? Focus fire? Beef up encounters? Because it the whole time we played 5E straight, we had two deaths and both due to metagame reasons.Carry blank character sheets until AL changed the run you get auto raised for free. 107 Kills in 340 Sessions. I have always played stick another quarter in the slot for an extra life.
1. I have two regulars who do stupid stuff and the party don't back them. Aka close the door after Bob rushes in.I gotta know how you get 5E that lethal without house ruling things. Do you always confirm kills? Target low AC and HP targets first? Focus fire?Beef up encounters? Because it the whole time we played 5E straight, we had two deaths and both due to metagame reasons.
Wow.1. I have two regulars who do stupid stuff and the party don't back them. Aka close the door after Bob rushes in.
Sweet.2. I roll out in the open so there is no dodging two nat 20s with disadvantage.
3. Depending on the monster, they may double tap down pc. I generally will roll a d20 INT check if not greater than the monster int. Monster get mean.
What do you mean by “evil thing”? Like actually play the villains as if they were smart?4. Depending on the module I will do the evil thing. Descent was evil, Strahd was evil, etc. But I do tell the players ahead of time and at the beginning of each session.
Poor Terrance. I’ve played with people like that.5. Random drop in players don't do team work. Some regulars won't do team work.
6. The dice hate Terrance due to him only showing up every six months. So the dice kill him. I think he has not been zero out or kill only three times when he played with me. Again roll in open.
7. Was a learning curve the first year where I was more lethal than now.