GMforPowergamers
Legend
Telling a player "you feel intimidated" or "he persuaded you" is dictating what a character thinks. And I just believe that belongs exclusively to the player.
there seems to be the disconnect for me. If you always are 100% in control of how you feel then the world doesn't feel real. The intimidateing enemy wont always feel intimadting out of game (because you misunder stand, or are just in a different mood out of game) the idea of the skill role is to help you get into the character, not force you to think or act some way.
As a player if I tell the DM I intimidate the guard, and I win the roll I don't get to add "He lets me by" because that's out of bounds... I can try in game to get him too, and the DM may let it, but the skill doesn't give me control.
As a DM if I tell the player the guard intimidated him, and I win the roll I don't get to add "so you back down afraid" beceuse that's out of bounds... I can try to get the guard in game to do so, and the player may go with it, but the skill doesn't give me control
succeeding in the intimate check is the same as any other action "X happened, now react as your character would."