PH3 Preview: SKill Powers


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Pretty sure stabilize != spend a surge.

Also, combat medic is a feat. Don't think you need to take a feat for these.

Besides. It's an opportunity for any class to jump on the healing bandwagon.
 



I see many options that are appealing. The shifter fighter I was statting up in the Builder will surely like Mighty Leap.
 

More utility slots are needed......

... in fact a whole set of at will/enc/daily powers with just skills and out of combat applications needed IMO, like a Gestalt class. Choose a combat class (attack powers and abilities, HP, Defs, proficiencies etc) and an 'skills' class (skill points, class skills, expanded utility powers, rituals etc). I still get wound up that skill points are tied to class, why (apart from tradition) does a Rogue or Ranger get more than others? They are not skill monkeys aby more, they are strikers and as good in combat as a Fighter who gets little for outside combat...WotC certainly achieved the goal of combat power not balanced with out-of-combat power (some classes are just better out and still as good in:p).

But I digress...and rant ;)
 
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This isn't quite as awesome as I thought it would be when I read the title, but it's definitely closer to filling some gaps I feel still exist in the system. I really like Arcane Mutterings, Eyes of the Delver, Practiced Rider, Fast Hands and Improvisational Arcana - interesting powers that aren't just numeric bonuses or a couple squares of movement. Cry for Mercy, Crowd Cover, Slow Pursuit and Confusing Blather are good as they are, but seem like they should have some out-of-combat utility as well.

This is also where you would put metamagic powers, I think.
 
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Mea Culpa. Combat Medic is indeed the feat I was referring to, and it doesn't allow someone to spend a healing surge like I thought. Our cleric is going to get some bad news.

I do like the idea of putting metamagic powers in utility slots. Sacrifice a utility to turn your wizard into a striker and your sorcerer into a super-striker.
 

I thought Peter Schaefer's comment was a little bit out of place:

Skill powers are power-neutral options. When you take one, you aren’t gaining a particular advantage, so they don’t need to cost a feat.

I mean, I totally agree with it, but isn't that the whole problem with multiclassing feats at the moment? Wouldn't it have been better to take this idea and apply it there, too?

(eg: one feat gives skill training and counts as said class for prereqs of other feats and PPs; second feat gives class benefit and option to swap one of each power type, as soon as you are of a certain level).

It would make multiclassing actually worthwhile!
 

I mean, I totally agree with it, but isn't that the whole problem with multiclassing feats at the moment? Wouldn't it have been better to take this idea and apply it there, too?
Well if they had the idea for it two years ago, sure... but we have to remember that the stuff in the first Player's Handbook was all made without knowing how the greater gaming community was going to handle or work with it. So the stuff they are doing now that goes "outside the box" couldn't have been done then, because at the time there was no box.

I think this is why they are introducing the Hybrid rules in PH3... because they have realized now that they can go a bit further with the options without it totally destroying game balance... something they were not aware of before PH1 was even released.
 

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