FireLance said:
Sorry, I still don't understand why it is considered a step backwards.
If you buy a rules supplement, decide that you don't like the rules, and never use them in your game, that would be a bad purchase decision or a waste of money, not a step backwards for the game.
When the 3E PHB first came out, I read the feat section and said:
"Wow. They have really opened Pandora's box now and then will never close it again. There will now be boatloads of feats in supplements, web pages, Dragon Magazine, etc. for the DM to look through and decide if it is a) balanced and b) right for his game."
At the time, I did not realize that this would happen for PrCs as well, but it has.
I view many optional rules this way as well. I understand that WotC has to come up with new product to stay in business. And, I also understand that source books devoted to players sell more copies than ones devoted to DMs. But the amount of class dilution that I see in the source books is a bit alarming (e.g. feats where Paladin levels and Rogue levels stack for xyz purpose). It reminds me of the "almost anything goes" 2E days.
The other thing I am seeing is that some rules are no longer rules. Obviously, any DM and group of players can change any rule that they do not like. But, WotC is adding in rules such as retraining and immediate actions which directly change not only how other rules work, but how the game is played. And, most of this is not really playtested.
The concept of "player entitlement" is something that WotC is endorsing. It used to be that if you wanted a specific higher level ability, you had to plan for it and work for it. Now with retraining rules, it becomes more of "you are entitled to it". It's just a gaming community direction that I dislike.
Eventually, the game will become just one massive list of abilities and classes will be gone completely. Any ability a player wants, he just goes up and buys: similar to GURPS or HEROES. If you want third level Divine spells, you merely have to meet the requirement of second level Divine spells and buy them.
This is the direction I see DND going in. Anything goes. No class restrictions. No class advantages.