Flannad lowers his crossbow, seeing that Remen has the threat of the spiders well in hand. He slumps back against the wall, hoping that the antitoxin will do its job.
Flannad FORT save vs. secondary spider poison. (1d20+2+5=25) SUCCESS!
Flannad FORT save vs. secondary spider poison. (1d20+2+5=21) SUCCESS!
A few moments pass, and Flannad feels no further weakness as a result of the vermin's poisonous bites. Dowlee hovers near, but it appears that Flannad has fought off any further deleterious effects with only the antitoxin's help.
Meanwhile, Remen tugs at the dangling corpse a few times, to be sure that there are not yet more spiders lurking above in the webs. When nothing reponds to the vibrations, he concludes that the room must now finally be free from arachnoid threats. He resumes hacking at the webs, and within moments, the corpse falls with a splash into the bathing pool.
With Jon's help, Remen pulls the body out onto the floor, and starts pulling away at the entangling webs. The webs are sticky and pervasive, but after a few minutes of determined work, the body is mostly free.
The group sees that the desiccated body is that of a skulk, its bodily fluids completely drained, presumably by the spiders. A search of the skulk reveals a pouch that contains no gear door keys, but it does hold three stones. Two are cut black tourmalines, which look like they must hold some value. The third stone is crystalline, clear, and spindle shaped, and it has a faint gleam at its heart which indicates it may be more than just an ordinary precious stone.
(OOC: Anything further for this room? If not, where to next?)