Whizbang Dustyboots
Gnometown Hero
Boy, I did not have that many people coming out of the closet as owning that product on my bingo card.
If its what I'm thinking, I do, but I bought it on recommendations before I knew about its--author.Boy, I did not have that many people coming out of the closet as owning that product on my bingo card.
I wasn't trying to put anyone on blast and hope I didn't come off that way. One of the favorite adventures I've ever run by was someone who is wildly problematic. I ended up chucking the adventure once it all came out, but definitely did put money in his pocket before all of that came out.If its what I'm thinking, I do, but I bought it on recommendations before I knew about its--author.
I wasn't trying to put anyone on blast and hope I didn't come off that way. One of the favorite adventures I've ever run by was someone who is wildly problematic. I ended up chucking the adventure once it all came out, but definitely did put money in his pocket before all of that came out.
I'm wondering if that thread has enough oomph to catch this one. At the rate its been going could be next week...
It's a popular one in this forum for reasons that will never continue to amaze me considering the overwhelming vibe we tend have here.Boy, I did not have that many people coming out of the closet as owning that product on my bingo card.
Railroading is a very specific, actually very rare negative trait that a few bad DMs will do on occasion, and RPG fans have expanded the term far beyond any hope of actual usefulness and in effect unfairly maligning a whole bunch of adventure products and legitimately solid DMing tips; not so much throwing the baby out with the bathwater as it is throwing out a whole ton of slightly damp babiesI guess I just don't understand what all the fuss is about.
Even the most attentive, most observant, and most meticulous player will never know for sure if that fork in the road leads to two different options, or only leads to the single option the DM has planned for the evening. Whatever cleverness the player can devise to detect such a thing, an equally-clever DM can easily and believably circumvent. And even if you could know for sure--which, I must stress, you cannot--it wouldn't change anything about the DM's behavior, the player's choices, or the story they are telling together.
Sandbox vs. Railroad? I guess I don't understand the assignment. I'm here to hang out with my friends.