Pineapple Express: Someone Is Wrong on the Internet?

Ok, I now know which thread most of us are avoiding. That thread would require military CBRN defense training before I would attempt to read it. Somehow I don't think it would be enough. Excuse me while I go take a Silkwood shower from just reading the title.

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When someone states their opinion of what's "bad" as if it were objectively true, and goes on to state that that their beliefs have been undeniably proven and that there's no debate to be had, it's important to remember that they're either trolling or a fanatic, and that there's nothing to be gained by engaging with them.
 

When someone states their opinion of what's "bad" as if it were objectively true, and goes on to state that that their beliefs have been undeniably proven and that there's no debate to be had, it's important to remember that they're either trolling or a fanatic, and that there's nothing to be gained by engaging with them.
A minor quibble: There is a slim (plausibly very slim) chance they're just coming from a place of very narrow experience. A) it's not the way to bet and B) it's probably not worth engaging, anyway, at least on that.
 



There's a great discussion to be had regarding the aspects of the social contract that come into play when players build disadvantages into their characters
When I started a martial arts campaign with my friends, I decided on a multiversal kumite -- a competition between martial artists drawn from other universes to see who is the absolute "best," who would than face off against a great force of destruction that threatens the multiverse. Of course, that's just the backstory to allow players to make any genre of character they want.

But it also established the boundaries. Players were supposed to make "martial artists" -- there's a lot of leeway there to make a variety of character types, but the outliers ("purely academic wizard", "a lover not a fighter", etc.) were out. Also, we agreed on certain disadvantages being absent -- you couldn't be Hunted by somebody located in another universe unless they could do planar travel as well, for example.

It worked really well and was a lot of fun for the players. I ended up running more than playing, which was a shame -- I really liked my Belter wrestler with "feet like hands" and his drug addictions. But everybody has to share the vision for the campaign for it to work. I'm reminded of the time I ran Pendragon, where everybody plays an Arthurian knight, and one of the players is, like, "I know we're doing knights, but i really want to play a wizard..."
 
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When I started a martial arts campaign with my friends, I decided on a multiversal kumite -- a competition between martial artists drawn from other universes to see who is the absolute "best," who would than face off against a great force of destruction that threatens the multiverse. Of course, that's just the backstory to allow players to make any genre of character they want.

But it also established the boundaries. Players were pivotal supposed to make "martial artists" -- there's a lot of leeway there to make a variety of character types, but the outliers ("purely academic wizard", "a lover not a fighter", etc.) were out. Also, we agreed on certain disadvantages being absent -- you couldn't be Hunted by somebody located in another universe unless they could do planar travel as well, for example.
That sounds like a blast! I’ve enjoyed every similar kind of campaign like that, even though they always seem to be short-lived.

But everybody has to share the vision for the campaign for it to work.
IME, the best campaigns often do.

I'm reminded of the time I ran Pendragon, where everybody plays an Arthurian knight, and one of the players is, like, "I know we're doing knights, but i really want to play a wizard..."
I can relate to both sides of this. I really prefer having some fantastical aspect for PCs in FRPGs. I’d say that 85% or more of my FRPG characters (across all systems) had non-mundane aspects.

But I’m old & experienced enough that I won’t seriously buck the campaign setting rules. In a setting like you described, I might play a PC who CLAIMS to have mystic abilities, but is actually a charlatan
 

A minor quibble: There is a slim (plausibly very slim) chance they're just coming from a place of very narrow experience. A) it's not the way to bet and B) it's probably not worth engaging, anyway, at least on that.
Or, and stick with me here for a moment, they're simply stating their personal perspective on the thing.
 

I can relate to both sides of this. I really prefer having some fantastical aspect for PCs in FRPGs. I’d say that 85% or more of my FRPG characters (across all systems) had non-mundane aspects.

But I’m old & experienced enough that I won’t seriously buck the campaign setting rules. In a setting like you described, I might play a PC who CLAIMS to have mystic abilities, but is actually a charlatan
See, it was Pendragon 4th edition, which has rules for knights with a mild ability or two! Pictish knight can have a supernatural ability or two, based on their reference for their ancestral spirits. But he wanted to play Merlin, basically. And Merlin is already in the game.
 
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