Scribe
Legend
Or maybe that was the game to them.![]()
Based on some of the posts/threads here, that certainly seems to be the appeal.
Or maybe that was the game to them.![]()
If you're gonna sass, at least sass with style
I was one of three proofers on a book. Every one of us found something that someone else missed but the only errors that got through were ones that we flagged, but didn't get changed before going to print.
Despite my tagline, there's a reason I never bothered with the new Not-edition. Too much abstract codification and having to go OoC to adjudicate something simple.My tangential gripe is that designers, GMs and players try to treat game rules like lawyers treat legal codes and documents .
1) Game rules aren’t written like legal codes.
2) (most) Gamers aren’t lawyers
3) Even trained legislators, judges & lawyers screw this stuff up- often because of “legalese”
My Wills & Estates professor, Stanley Johanson, emphasized using clear and concise language when drafting so that everyone involved was crystal clear on the rights and duties. He espoused prevention was better than cures, and felt that if your clients wound up in court, you probably had a flaw in the documents you drafted for them.
Same goes for game rules. Be clear & concise in your writing and word choices, and you’ll have more fun PLAYING your games than bickering about what paragraph 5 on pg 125 meant.
If you get hit by a bus on the way home from the gym, do you really want your last thoughts to be "I should have derailed that thread?"Do I derail your thread now, or let someone do it before I return from the gym?
If you get hit by a bus on the way home from the gym, do you really want your last thoughts to be "I should have derailed that thread?"