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Honestly, I think my biggest problem with the Bard is the name. If they had called it "Adventurer" or even "Scoundrel," I'd probably have a higher opinion of them. But instead they called it "bard," so now there's always a dumb lute hanging around, pasted over an otherwise cohesive character concept like a piece of Microsoft Word clipart.

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"Sure, I'm in combat and armed with a sword, but look at my lute, isn't it awesome?! I bet you thought I was a rogue but no, I have a lute and that means I'm a bard!"

Pbbth.

Historical momentum tends to have an almost overwhelming heft in the D&D sphere some times, and that one goes waaaay back.
 

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Historical momentum tends to have an almost overwhelming heft in the D&D sphere some times, and that one goes waaaay back.

Thinking about it, historical momentum tends to have an almost overwhelming heft in RPGs, in general. Every system line has a bundle of sacred details that they carry around with them - they carry the identity of the product line.
 


Thinking about it, historical momentum tends to have an almost overwhelming heft in RPGs, in general. Every system line has a bundle of sacred details that they carry around with them - they carry the identity of the product line.

Not untrue, but there are relatively few that have the sort of historical momentum that D&D has, in part because of its age, and in part because a fair number of games just have less distinct identity in that sense. With some of them, the majority of what you're going to see it terminology or core mechanical approaches; they don't tend to have big attached mechanical constructs like classes or distinct monsters.

(And of course sometimes a game will, across editions, make a sharp turn and let it stick.)
 



Jake Gyllenhaal No GIF


EDIT: OK that thread is spicier than it deserved to be. :ROFLMAO:
 
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