Fedoras & Flat Caps. A game of cops & robbers in an alternate 1920s America where fantastic beings (like Fey) exist. Initial campaign setting: Las Vegas (a.k.a. “Las Feygas”).
(Essentially, Shadowrun during the Great Depression & Prohibition era.)
While the first casino in Vegas opened in 1905, you’re right that it didn’t start earning its infamy until the 1940s.My understanding is that Las Vegas was unremarkable in the 20s. Nevada didn't legalize casino gambling until 1931, the same year they started the tunnels for the Hoover Dam. Basically, the thing we think of when we hear "Las Vegas" is a post-WWII phenomenon.
…found gambling, legal and illegal, prostitution and bootlegging all flourishing. At the time, Las Vegas’ population was about 2,300.
The young Ferguson learned that those in charge of the city’s red light district had been in control for nearly two decades. They appeared vulnerable to a takeover.
Last Call by Tim Powers is an alternate history with some neat ideas about magic and Las Vegas. No fey that I recall, but it's a short hop from the Fisher King to King Arthur to the fey.So there’s ample room for taking some liberties with the city’s history. Maybe even MAJOR ones. Especially if the Fey managed to get their hooks into key politicians…
Short hop? It's barely a big step.Last Call by Tim Powers is an alternate history with some neat ideas about magic and Las Vegas. No fey that I recall, but it's a short hop from the Fisher King to King Arthur to the fey.
A misty step, some might say.Short hop? It's barely a big step.![]()
Had the players in my 1870s game go to Las Vegas. They were very disappointed! It's basically a tumbleweed town of less than 800 people in that era!My understanding is that Las Vegas was unremarkable in the 20s. Nevada didn't legalize casino gambling until 1931, the same year they started the tunnels for the Hoover Dam. Basically, the thing we think of when we hear "Las Vegas" is a post-WWII phenomenon.