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I wish more people understood the difference between a preference (something you wish was done differently) and a problem (something that causes damage or harm). Instead, problems keep getting dismissed as preferences, and preferences keep getting conflated into problems.

Whether or not a weapon deals damage on a miss, how many times a fighter or wizard gets to go "blam!", or what a druid gets to wear are all PREFERENCES...you can change them with a house rule. Conversely: lack of representation, cultural appropriation, racist content, and so forth are all PROBLEMS and you need way more than house-rules to change them.
 
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American Pickers No GIF by DefyTV
 


I wish more people understood the difference between a preference (something you wish was done differently) and a problem (something that causes damage or harm). Instead, problems keep getting dismissed as preferences, and preferences keep getting conflated into problems.

Whether or not a weapon deals damage on a miss, how many times a fighter or wizard gets to go "blam!", or what a druid gets to wear are all PREFERENCES...you can change them with a house rule. Conversely: lack of representation, cultural appropriation, racist content, and so forth are all PROBLEMS and you need way more than house-rules to change them.

Hmmm. This seems to suggest its impossible for game balance to be a "problem". That seems a bit of an idiosyncratic usage. I agree that there are matters of scale, but I'm not sure I'd consider something not a problem just because it can be repaired with a house rule. A leaky pipe can be patched too, but I think most people would still consider it a problem.
 

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