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communicating.png


mouse over text: You're saying that the responsibility for avoiding miscommunication lies entirely with the listener, not the speaker, which explains why you haven't been able to convince anyone to help you down from that wall.
 

I was running a table at a gaming Con here in NJ in the late 90s or early 00s, in the huge General Gaming room, with maybe 70 tables of gamers around me. It was pretty deafening. Then, quite clearly, in a sudden lull in the noises, you could distinctly hear the tail end of someone's conversation, which ended with "... Hastur?"

There was dead silence for the space of five or ten seconds.

Then there was a sudden babble: the GMs at all of the tables near the table where it was said, all began to open books and roll dice to see if Hastur suddenly showed up. I can still clearly hear the quailing player voice, "But we're not even playing Call of Cthulhu‽‽‽" Didn't matter, a few Hasturs suddenly showed up at tables running Call of Cthulhu, AD&D, Shadowrun, Toon... It was great fun.

For the GMs. It was great fun for us GMs.
 
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I was running a table at a gaming Con here in NJ in the late 90s or early 00s, in the huge General Gaming room, with maybe 70 tables of gamers around me. It was pretty deafening. Then, quite clearly, in a sudden lull in the noises, you could clearly hear the tail end of someone's conversation, which ended with "... Hastur?"

There was dead silence for the space of five or ten seconds.

Then there was a sudden babble: the GMs at all of the tables near the table where it was said, all began to open books and roll dice to see if Hastur suddenly showed up. I can still clearly hear the quailing player voice, "But we're not even playing Call of Cthulhu‽‽‽" Didn't matter, a few Hasturs suddenly showed up at tables running Call of Cthulhu, AD&D, Shadowrun, Toon... It was great fun.

For the GMs. It was great fun for us GMs.
Spoiler for the Path to Carcosa campaign for the Arkham Horror LCG:
Depending on your choices during the campaign, you can get to a point where if you, the player, says the name Hastur, your investigator takes a point of horror (sanity damage). At a later point in the campaign, this can be vital, because depending on your choices in that section you might need to have a low enough sanity to proceed to the next part.
 







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