Ooo... a paladin/necromancer... interesting idea!Kajamba Lion said:Here's a preliminary idea: Vladimir Kronenheim, a mortal Dwarf Pal5/Wiz(Necromancer)7 from Ysgard (Nidavellir). He left because of his (obvious) ideological conflicts with the prevailing sentiments of the plane, has wandered into Sigil, and has (possibly, I'll have to check out my PS stuff) joined the Dustmen. I was contemplating giving him the leadership feat and an undead cohort -- would that work or would that be too bizarre? Let me know. I've also thought of Pal3/Sor9 and Mnk5/Wiz7 or Mnk3/Sor9. In any case, the class levels from monk or paladin would come first and he wouldn't be advancing in that class any longer.

Hmmm... well, the PHB lists animate dead as an Evil spell, but given the more... relativistic nature of the planes and the power of belief, I'd be willing to classify the use of that spell as non-evil in some cases, particularly by Dustmen. However, I'm slightly confused by your question. When you say, 'raised' you mean re-animated as undead, right? I would think that would be a less evil use of the spell than if it was used on someone unwillingly. And of course, Dustmen consider any type of resurrection magic completely abhorrent.Two questions that are key for this concept:
1) Is animate dead evil for Dustmen if it's only used on people that have agreed to be raised?
Hmmm... I would have to say no to this one.2) Would we be able to swap out the paladin ability to turn undead for rebuke undead?
Vlad would get his initial allotment (all cantrips, plus 3 + Int mod at 6th level), plus 2 every wizard level thereafter for free. Uh... in his case, that would be 18 free spells. Any spells above that, he would have to pay for the cost of inscribing into his spellbook, up to however much he wanted to spend out of his starting money.I've listed prepared spells, but how many spells would Vlad have in his spellbook? Let me know.
Sephiroth no Miko said:Ooo... a paladin/necromancer... interesting idea!If he was a champion of a god of death or something like that, I could see it flying. As for the undead cohort, it depends on the type of undead. A ghost or some sort of intelligent zombie, probably. A vampire or ghoul, probably not. But I'm willing to let it in.
Sephiroth no Miko said:Hmmm... well, the PHB lists animate dead as an Evil spell, but given the more... relativistic nature of the planes and the power of belief, I'd be willing to classify the use of that spell as non-evil in some cases, particularly by Dustmen. However, I'm slightly confused by your question. When you say, 'raised' you mean re-animated as undead, right? I would that would be a less evil use of the spell than if it was used on someone unwillingly.
Sephiroth no Miko said:Hmmm... I would have to say no to this one.
Sephiroth no Miko said:Vlad would get his initial allotment (all cantrips, plus 3 + Int mod at 6th level), plus 2 every wizard level thereafter for free. Uh... in his case, that would be 18 free spells. Any spells above that, he would have to pay for the cost of inscribing into his spellbook, up to however much he wanted to spend out of his starting money.
Well, you have practically any god from any supplement/pantheon open to you. It's the multiverse, after all.Kajamba Lion said:I'm trying to find an appropriate god of death (Wee Jas looks like the best bet, as she's LN, although how he heard about her on Ysgard would be interesting -- simplest answer would probably be a cleric travelling through with adventurers, but I'll see if I can come up with something a little bit better before applying Occam).
Very.As for the cohort, I had actually been leaning towards a ghost, maybe a close personal friend that had passed in battle, that sort of thing (which would be kind of Ysgardian).
which is rather high. If you have Ghostwalk, I would be willing to let you create a ghostly cohort that way.
(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.