dave2008
Legend
Why?Them being in the Monster Manual doesn't effect my table, but what was originally in Volo's Guide to Monsters did.
Why?Them being in the Monster Manual doesn't effect my table, but what was originally in Volo's Guide to Monsters did.
Yeah, I had a hard time understanding this too.Why?
I'm not @dave2008 , but At least in my case, it was a lot of work to slowly introduce that humanoids in general have bandits/raiders/war criminals/etc. Meanwhile my group of mostly newbies (one veteran player) had slowly been acclimated to the orc civilization they met being kind of naturalist gentle folks living ear the border between droaam & shadowmarches. In short, these folks which was pretty much the opposite ofYeah, I had a hard time understanding this too.
It's clearly a dog. You could fit all the adventure potential in a thimble. Prove me wrong and I'll eat my hat!I'd give that setting the boot.
Maybe we'd better pack the rulebook in the Car and drive it away ...Snarf Zagyg: "Pretty soon, we will see a Monopoly Setting."
It's clearly a dog. You could fit all the adventure potential in a thimble. Prove me wrong and I'll eat my hat!
You don't want to risk them spotting any other boardgames to adapt as settings, so make sure you don't pass Go.Maybe we'd better pack the rulebook in the Car and drive it away ...
How will I pick up $200 (and buy something to distract them with)?You don't want to risk them spotting any other boardgames to adapt as settings, so make sure you don't pass Go.
Because I can easily ignore the Orc stat blocks in the Monster Manual, but having an official race is something that actually effects my table, forcing me to either homebrew non-evil, non-stupid orcs.Why?
Really? Are you worried about using the PC rules or what it means for the wider world? I am confused about your issue. If you were fine with accepting non-evil, non-stupid orcs in deference to the MM, its seems less than trivial to accept them for PCs. I feel I must be missing somethingBecause I can easily ignore the Orc stat blocks in the Monster Manual, but having an official race is something that actually effects my table, forcing me to either homebrew non-evil, non-stupid orcs.
I think you're misunderstanding me, or I am misunderstanding you.Really? Are you worried about using the PC rules or what it means for the wider world? I am confused about your issue. If you were fine with accepting non-evil, non-stupid orcs in deference to the MM, its seems less than trivial to accept them for PCs. I feel I must be missing something
Now I am curious, the thing I like about Vollo/Mordenkanien etc. is that they can be unreliable, prejudiced and what ever and that gives the DM the opportunity to subvert the common beliefs.I think you're misunderstanding me, or I am misunderstanding you.
I don't like orcs always having to be evil and stupid, as that depends on setting. Thus, I didn't like the original Volo's Orc Race, and prefer the Eberron/Exandria one. I like that they errata'd the book to get rid of that original race. It is easier for me to just ignore the orc monster stat blocks in the MM than it is for me to homebrew an Orc race (before Eberron/Exandria Orcs came out, that is).
I think that is what I thought, but I just don't understand: if you accept that orcs are different than the MM why you can't except that theye different from Volo's? Why is it somehow more difficult to say they can have a different alignment and be intelligent for a PC vs a monster?I think you're misunderstanding me, or I am misunderstanding you.
I don't like orcs always having to be evil and stupid, as that depends on setting. Thus, I didn't like the original Volo's Orc Race, and prefer the Eberron/Exandria one. I like that they errata'd the book to get rid of that original race. It is easier for me to just ignore the orc monster stat blocks in the MM than it is for me to homebrew an Orc race (before Eberron/Exandria Orcs came out, that is).
I purchased and like all of the ones in this series.If anyone knows whether there are quality DMs Guild products covering Bytopia or Gehenna I'd be interested to know.
I purchased and like all of the ones in this series.
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Codex of the Infinite Planes Vol 17 Bytopia - Dungeon Masters Guild | Dungeon Masters Guild
Codex of the Infinite Planes Vol 17 Bytopia - Codex of the Infinite Planes Volume 17: Twin Paradises of Bytopia Open these pages and learn about the hardest-working pwww.dmsguild.com
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Codex of the Infinite Planes Vol 21 Gehenna - Dungeon Masters Guild | Dungeon Masters Guild
Codex of the Infinite Planes Vol 21 Gehenna - Codex of the Infinite Planes Volume 21: Bleak Eternity of Gehenna Open these pages and learn about the volcanic plane ofwww.dmsguild.com
The author has also done a revised compilation;
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Codex of the Infinite Planes - Dungeon Masters Guild | Dungeon Masters Guild
Codex of the Infinite Planes - Codex of the Infinite Planes Multiverse of Wonder and Adventure! Fully bookmarked 369 page PDF! Color interior art! Cracwww.dmsguild.com
This is usually the case in any edition until we get some sort of dedicated planar books or books. Heck, in 2e even demons and devils were completely banished for a good few years until they re-named them and released the Outer Planes Monstrous Compendium Appendix (and subsequently Planescape). With the slow release schedule of 5e, we really haven't had much on the planes other than Avernus and a chapter in MToF. Hopefully they'll give us more soon - they do seem to perpetually hint at the Great Modron March, after all.The designers almost seem to have brought back the Great Wheel just to placate people who hated 4E and have no true interest in using it or bringing back the other celestials and fiends. To be fair, the lack of the Dragon and Dungeon magazines has probably exacerbated the problem.
It's not a product, but I was involved in the Planar Renovation Project for both those planes.If anyone knows whether there are quality DMs Guild products covering Bytopia or Gehenna I'd be interested to know.