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Players from Hell.

In a long ago campaign, I had a new individual (a friend of one of the other players) join a game in which I was a player. Dennis was his name I recall.

Seemed not be a bad player at first go around. It looked like he had played the game before and was doing adequately.

A bit into the game, while discussing the division of treasure from an encounter, he passes a note to the DM. The DM's eyebrows shot up and he asked me to roll for surprise. I was. Then he asked Dennis to roll to hit. Dennis hit but rolled pathetic damage against my Dwarven fighter. Initiative was called. I won and hit Dennis's human fighter back, doing alot of damage. Dennis missed his attack and when the next round came, Dennis implore me to break off my attack on his character. For the sake of party unity, I agreed.

Next encounter, the SOB tried for me again. Everyone was shocked. Again, he botched the attack and I rendered him unconcious but alive.

After being healed up, in the very next encounter, if the SOB did make a play for me again! This time, I was getting tired of being 'pearl harboured' and I killed his character. When asked why he did it, he said my dwarf character had a magic item he wanted and he was going to get it.

He created a new character - a thief this time. New character, new start. I am not the grudging type. In the very first encounter, his thief tries to backstab me. Everyone is getting pissed at him. His takes issue with my killing of the his thief (in self defence) and crys the blues that he was just playing his character's personality and alignment. In response, I stated that I was just roleplaying my character. Once again, the magic item I had was the reason for his attack on my character.

Enter character number 3 - a wizard. First encounter, the wizard tried to charm me and I make the save. The other players and myself cannot believe. The wizard now resorts to lethal spells against me and my character kill him for his audacity and stupidity. The guy is really crying the blues, saying that I have it in for him. The DM and the other players give him a strong warning about his conduct.

Enter character number 4 - a LG cleric. I tell the guy to play nice and there will not be a problem. Second encounter, the cleric acts against alignment and reason and attacks me. And dies as a consequence - killed by yours truly.

He starts rolling up another character and says in an off-hand fashion 'Sooner or later, your luck is going to break'.

I had enough. I state in no uncertain terms that I will kill his next character on sight - no questions asked if he persists with his childish behavior. He says he will behave. The DM tells him this is his last chance.

Long story short - the idiot tried me yet again. This time he waited awhile until we were in serious encounter and I was engaged by several foes and down some hitpoints. Then he showed his true colors and did an ambush attack on me. Character no.5 joined characters 1 thru 4 in the dead pile.

The DM booted his arse to the curb.

And the story doesn't end there. A year later, during a local con, individuals advanced to a second stage and were assigned to groups for the final. I had the misfortune of getting him assigned to the group.

The bastard tried to kill me during the final for absolutely no reason. And got killed in return. I called for the head judge and he was kicked, and another player subbed in.

That was some 15 odd years ago and to this day, I don't know why this guy seemed to have a real 'hate-on' for me.
 

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Boy, not just irritating, but PERSISTENTLY so, and an idiot to boot.

You see, it's people like that, that keep me out of most conventions.

I just don't find people like that at weekly game groups.
 

Teflon Billy said:


Ask and ye shall recieve...

The Duke of Cros Mogmun had a deal with the Quarnoran Witchmen to "hide his life force", making him immortal.

His political rivals, a militant order owing it's fealty to the Church of the Neutrally aligned God of Death (Bale), didn't much cotton to this Duke slapping their God in the face and so cut him into pieces and scattered them by horse, ship and caravan to the far corners of the Earth.

The PC's found the "Talking Head" being kept in a box as a curiosity in an Ogre Chieftain's stronghold.

The Duke's head was a pain in the ass, but promised rich rewards if it was returned to Cros Mogmun, and to the ministrations of his Chamberlain (now Regent).

The Chamberlain/Regent however had been in on the plan since it's inception, and had since named the Militant Order as his Palace Guard.

All I could picture was an pld skit where whilliam shatner was doing all the parts from the end of the film se7en. He opens the box and there is shatners head yelling "Mr. Tambourine Man!"

Aaron.
 

Re: Re: Re: pee man

Phebius said:


That's the promlem with situations like that, though. It's easy to theoretically plan how we'd react in a situation, but actually put into that situations, people generally don't know what to do. They've done Psychological experiments where they put people in increasingly bizarre situations and found that people, for the most part, will awkwardly put up with almost anything.

Just like they will go to any length to avoid a fight.

Aaron.
 

Teflon Billy said:


Ok, I don't feel sobad about my one bad experience anymore. This guy seems to play with his "nightmare players" consistently:)

O.K. these stories are hilarious.

Blobert Smith: "I merely wish that I might one day be able to see my own genitalia again, but sadly the Fruit Pie is a harsh mistress."

Of course Weasly Crusher's character was the next to die, he'd tried to hide from the police in a bowling alley. He might have made it if he hadn't paused to rent shoes.

I don't think they are true but they are very funny. I keep imagining Blobert Smith as the comic book guy from the Simpsons.
 

The story I am about to tell was far less funny than it was scary.

It was circa 1988. There was five of us that consistently got together to game. D&D, Twilight 2000, Traveller; we tried it all. One of the core players wanted us to allow a new player in the group. It was a room mate of that core player. I'll call him XYZ.

XYZ got along with our group well. He knew how to play and was willing to try anything to help out the group. There was one problem from the onset. XYZ was, shall we say; "weird". He was too passionate about his characters. He wrote lengthy histories and was meticulous about the details.

That was fine. That is until XYZ would start acting like his character out of sessions. XYZ would even refer to himself by his character's name. Going to the bars and attempting to interest the opposite sex in RL was difficult to say the least with XYZ. Challenging others to a fight, over some perceived slight; was not cool. XYZ would get upset when we would reality check him.

During one session XYZ's favorite character died. XYZ cried like it was a reall death! XYZ said that he wanted to die too. We, of course didn't know how to react. XYZ stormed out of my apartment, angry and sad.

The core member of the group that invited XYZ, whom was also his room mate; stuck around to play for a few hours more. We were having a lot of fun.

We got the call about 2AM. XYZ had tried to commit suicide! Our friend found his room mate and had to call an ambulance. It was very scary and sad. XYZ went away for awhile after that. He was diagonsed with a form of Schizophrenia not long after this. XYZ was a shell of his former self the next time I saw him, some six months later.

I was a sophomore in college at the time. I didn't understand mental illness too well then and even after gettting a degree in psychology, still don't understand it too well.

XYZ exemplified one rule I use to this date: If I suspect that the person has issues, no matter how small; I don't game with them. Period!
 


Gadodel said:
XYZ exemplified one rule I use to this date: If I suspect that the person has issues, no matter how small; I don't game with them. Period!

Everyone has issues. But yeah there can be signs when people have big issues. The problem is how do you let someone down gently when you think that they are a total wack job. I mean if he's goona try to kill himself if his charachter dies what happens when his gaming buddies are "to busy" to play all of a sudden.
 

In this case, the core group member knew XYZ for only a semester. Meaning: not very well. We didn't blame the core group member at all. In fact, we didn't blame XYZ either. His illness was beyond his control.

My policy is this: a person can be invited by a core group member if that person has been known by the core group member for atleast a year and is willing to take responsibility for that person.

Beings we are all adults, "taking responsibility" is both a minor yet major detail...if you know what I mean.
 

Vexed said:
He asks what happens now? I say well, since you pointed out no one can see or hear you. So the man "Gets after it". I asked him if he wanted me to be more specefic, then just asked him if he ever saw the TV show OZ? No reply. I then turned to the other players and continued with the session, as if nothing happened. The guy and our other friend sat there for about five minutes before the "friend of the friend" asked for him to give him a ride home.
Hah! Funny stuff.
 

Into the Woods

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