D&D 5E Players, would you play in a multi-year campaign that used only the 5.1 SRD?

Would you play in a multi-year campaign that only used the 5.1 SRD?

  • Yes.

    Votes: 80 67.2%
  • No.

    Votes: 39 32.8%

It is still more options than OSE, Shadowdark or Dragonbane and lots of folks go in for long campaigns of those. I think people focus way too much on the toybox in relation to D&D.
True, but at least for a good number of us, those games are relatively novel; I've been playing 5e pretty regularly for almost 10 years at this point. For a second playthrough of those systems, I'd be hungering for more options.

And I wouldn't consider OSE without the Advanced Fantasy classes, or Shadowbane without the extra classes from the zines and from Unnatural Selection.

I know for some people, playing the same mechanics with a different narrative layer is enough to make the character feel differentiated; I much prefer both the mechanical and narrative layer to be different for every new character I play.
 

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Sure, if it was a group I liked and a campaign concept that interested me. Bare-bones 5E still has more character options than a lot of other games I like.
 


A fairly simple follow-up question.

As a player, would you play in a multi-year campaign that only used the 5.1 SRD?

Only the races and subraces in the SRD. Hill dwarf, high elf, lightfoot halfling, standard human, dragonborn, rock gnome, half-elf, half-orc, and tiefling. No others.

Only the classes and subclasses in the SRD. No artificer, only the base 12 classes. Only berserker barbarian, college of lore bard, life cleric, circle of land druid, champion fighter, open hand monk, devotion paladin, hunter ranger, thief rogue, draconic sorcerer, fiend warlock, and evocation wizard. None of the other subclasses.

One background or a custom build your own. One feat and no others. Only the spells from the SRD. Etc.

Would you play in a multi-year campaign that only used the 5.1 SRD?

I put no, but the reason is I wouldn't play a multi-year campaign at all. 6 months is more than enough time for most of the groups I play with to go from 1-20 and after level 20 I am ready to move on.
 
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I'd totally do it, but I'm a GM and when I get to play I tend to like the core conceits of classic D&D more than the flashy extras added on over the editions. However, I can tell you my player group is deeply invested in finding weird stuff to the extent that they hardly ever roll from the books, often trawling for weird ideas on Dndwiki.
 

I put no, but the reason is I would play a multi-year campaign at all. 6 months is more than enough time for most of the groups I play with to go from 1-20 and after level 20 I am ready to move on.
If playing weekly, and assuming no weeks get skipped, that's about 26 sessions to go 20 levels - which means you're advancing not much slower than a level a session.

That's ludicrously fast, even for the WotC editions. Were I in that I'd be doing nothing but level-up stuff all the time, and never get to play.
 

I put no, but the reason is I would play a multi-year campaign at all. 6 months is more than enough time for most of the groups I play with to go from 1-20 and after level 20 I am ready to move on.
How frequently do you play and how long are your sessions? Do you use XP or milestone leveling? Just curious.

My campaigns have 8 hours of playtime in a month. I don't see getting through 20 levels of 5e play in 6 months with only 8 hours a month. Maybe if it were every week. 4-hours a week is pretty common, but my impression is that is usually enough to complete one of the WotC adventure books in 6 months, ending at level 10 to 15.
 

From an unknown dm advertising for players: no. I've played out all the "classic" tropes over the past 30 years of gaming. Without some other gimmick it'd feel rather cliche to me.

With a dm I know and trust: maybe, but I would want a darn good reason why.
 


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