TwoSix
Bad DM
If we're going to frame general disinterest and apathy around a subject as being the same as an active choice not to engage, then sure?But you know they exist and are makng a choice not to engage or learn more... right?
If we're going to frame general disinterest and apathy around a subject as being the same as an active choice not to engage, then sure?But you know they exist and are makng a choice not to engage or learn more... right?
I make sure to spend at least 120 minutes each day actively choosing not to engage with or learn more about surfboard brands. It's exhausting lemme tell ya!If we're going to frame general disinterest and apathy around a subject as being the same as an active choice not to engage, then sure?
But they are activelly choosing to engage with one ttrpg... correct? So they aren't apathetic about all ttrpg's... correct?If we're going to frame general disinterest and apathy around a subject as being the same as an active choice not to engage, then sure?
I originally came in expecting something of a LotR experience as far as the background setting goes, but almost immediately dropped this expectation in terms of how actual play goes. Why? Because actual play involves actual players, who aren't always going to have their characters act as cohesively and-or wisely as those in LotR; and a great deal of the fun and entertainment in the game came from (and still comes from) this individuality and lack of cohesiveness.I agree 100%. But I think that a lot of players from 2e (arguably, 1e in the form of Dragonlance) onwards have come in assuming it does support that Lord of the Rings experience, encouraged somewhat by the language and art used, and hence have experienced a dissonance that they solve with the methods I described.
Lots of people, I would personally think the majority of the player base, stick with 5e out of a combination of ignorance and the weight of the network effects.
That doesn't mean everyone, and not you personally.
I just disagree that it's the majority because most people I currently play with, and have played with over the decades, have tried other games. All of them at least know of the existence of other games, most enough to form an opinion. I don't have to drive a Cybertruck to know it's not a vehicle I would ever want to own even though I've never driven on. I happen to like smaller (preferably sporty) cars.
Again, this comes back to that hypothetical "better" game. Given infinite choices, infinite games, there will always be something better. It's also meaningless..