You didn't have a bard, you had a triple classed character with some bard levels whose healing was nothing compared to an 18th level cleric.
ok, maybe you missed the concepts... part of this test (proposed in the thread about 6.7.8.9. level spells) is to see how the character shape up, one is a full caster, one is about half a caster, the third is a noncaster...
In a one off game with nothing but combat? Why not? Or play the cleric yourself, and just the other players make plot/progression decisions.
again, the players didn't know any of what was being tested, just that they had pregen high level characters and where testing something...
I can't help but think you are jerking my chain at this point... the basic assumption for a party of 18th level characters is that they have no magic items?!? Yet a small farming town has a bunch? Where did you get this from? By the end of Lost Mines of Phandelver the party has magic items equivalent to your 18th level party . . ?
if the game works with 0 items or not is a selling point, and I just picked a few cool items for each party member... but since it matters to you, I have run many 2e, 3e, and 4e games with about this level of items into the teens, I have also run game where by the second adventure PCs had more then in this scenero... the items I gave the people in town was treasure...
Your point? It is a small pissant town, I expect them to have virtually no magical items.
look, no one had a ton, a few more experienced town members had little things the PCs could pick up...
Again, no competent 18th level wizard is going to fail to have fly available, either as a prepared spell or scroll or magic item. It is simply so versatile and useful. You can argue that not all mages need the same spells all you want, but show me an 18th level mage without the ability to fly and I question just how they survived to get to that level. Or how poor the DM is.
You know, I've seen tons of games go with no flyers at all. About half of the campaigns in my history had either no one that could fly at all, and of those most of the time it was the whole party had a way to do it...
Arcane gate? Why would an evoker have that prepared, and then not use it for the party to escape?
by the time the wizard thought that there was a reason to 'escape' things had gone pear shaped... by the way I never promised my best powergamers, but these are players...
Delayed blast fireball is terrible. Finger of death? Why not the infinitely useful teleport (another must have spell) or prismatic spray?
oh great... must have spells, I hate 'must have' anything
And wands and scrolls and such don't make a mage or cleric more powerful any more so than plate mail +5 and a holy avenger makes a paladin more powerful.
+3 is the highest in this edition, and the wizard was far and away the most powerful and most useful character, yet you insist it was gimped?
Are you seriously claiming that because the DMG isn't out yet that there is some default that characters don't have or will get magic items? Have you ever played D&D before? lol
all of the time... I have been playing 20ish years. again there is nothing wrong with this test... except you didn't like the result
*yawn* Seriously? You are claiming your theory work is more important then a real playtest with real players...