toasterferret
Explorer
I dunno. I think if that wizard had shapechange, or meteor swarm, along with fly and some summoning spells he wouldnt even need the other party members to take out the town.
I dunno. I think if that wizard had shapechange, or meteor swarm, along with fly and some summoning spells he wouldnt even need the other party members to take out the town.
Which of course says a lot about full casters compared to martials. I honestly don't think they will ever be able to directly compete with the utility full spellcasters bring.
Although, couldn't you drill the fighter's AC high enough that the townsfolk simply can't really hurt him? I'm assuming by 18th level, you could get your AC over 22 without too much difficulty. Yes, I know that you still hit 1 in 20 (do those still count as crits?) but, with a bit of bottlenecking, you could get to the point where the baddies simply can't shoot that much at you. Heck, if you're in melee combat with a few, that will give disadvantage to shooters, meaning that they need to roll two twenties in a row (with the disadvantage) in order to hit you. 1 in 400 attacks means you're pretty much invincible. With the Survivor feature, you're going to heal any damage from commoners pretty easily.
Sure, it might take you a heck of a long time to wade through the townsfolk - you don't have fireballs after all - but, you are still going to get it done aren't you?
I dunno. I think if that wizard had shapechange, or meteor swarm, along with fly and some summoning spells he wouldnt even need the other party members to take out the town.
I would just fly around casting my spells, then shapechange into something nasty (that can also fly preferably) and tear into people when I ran out. Or do the reverse.I just double checked... fly and shapechange both require concentration, so can't use both... Im not sure about summons
I just double checked... fly and shapechange both require concentration, so can't use both... Im not sure about summons