billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
HUMANS
Assuming point buy and leveraging of point buy values for optimization:
- Every Human PC will have a 5 % or 10 % better (leveraging a base, high, odd number in primary stat to get a + 3) "to hit chance" with their primary mode of attack than all other Race's PCs. In a game where you have bounded accuracy, this is an enormous advantage.
- Every Human PC will have a 5 % edge on other Races on most (or all if the primary stat of the character is Dex) of the 7 defenses/saving throws.
- Every Human PC will have their their minimum threshold for passing a Skill Check/Ability Check improved by 5 % compared to all of the other Races.
- Every Human PC will be 5 % better than all other Races when forced to roll for a successful Skill Check/Ability Check.
- Implications of Mechanical Resolution: In every single area of the most important/most leveraged mechanical resolution areas of the game (offense, defense, task resolution), humans will be, on average and at apex, 5 % better (or more) before a die is rolled. As a single roll, this perturbation of the mechanical system is irrelevant. Stretched over the course of an adventure and then a campaign, in the aggregate, 5 % is a massive handicap. One in which DMs will have to account for when game-planning. One in which players will soon intuitively grasp...and demi-human choices for characters will recede into the background as extremely sub-optimal choices at character creation...thus dulling down the game and narrowing the scope of the fiction.
Well, given your assumptions, an easy fix here is: don't allow point-buy of stats.
