D&D (2024) Playtest: Is the Human Terrible?

Reynard

aka Ian Eller
Supporter
I am running a 5E conversion of Iron Gods and we have decided we will use that campaign to playtest changes presented for 5E. The characters just leveled and I let the players rebuild their chartacters to conform to the Origins playtest doc, and one player absolutely refuses to use the playtest human because he says it is terrible.

Is it?
 

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I am running a 5E conversion of Iron Gods and we have decided we will use that campaign to playtest changes presented for 5E. The characters just leveled and I let the players rebuild their chartacters to conform to the Origins playtest doc, and one player absolutely refuses to use the playtest human because he says it is terrible.

Is it?
It's not terrible, but it's certainly nerfed compared to 2014 VHuman. Only having access to a small subset of starting feats moves Human from "absolute top tier" to "above average", I'd say. It's still really good for a few concepts that rely on Magic Initiate. And Lucky is always a great feat, but it's not something you really build a whole character around.
 

I am running a 5E conversion of Iron Gods and we have decided we will use that campaign to playtest changes presented for 5E. The characters just leveled and I let the players rebuild their chartacters to conform to the Origins playtest doc, and one player absolutely refuses to use the playtest human because he says it is terrible.

Is it?
No it's not. The 5e rules enshrined the munchkin on too many levels & the minimal playtest rules we have start correcting those mistakes.
 

What feat did they take as a Variant human?

Because the 1D&D human, with now actual features, is way better than the variant human when not factoring the extra feat, which they both get. I guess their problem is the restricted nature of some feats, yeah?
 



What feat did they take as a Variant human?

Because the 1D&D human, with now actual features, is way better than the variant human when not factoring the extra feat, which they both get. I guess their problem is the restricted nature of some feats, yeah?
Reading through our campaign discord discussion it appears that is the case. He's real salty about it, too...
 

I am running a 5E conversion of Iron Gods and we have decided we will use that campaign to playtest changes presented for 5E. The characters just leveled and I let the players rebuild their chartacters to conform to the Origins playtest doc, and one player absolutely refuses to use the playtest human because he says it is terrible.

Is it?

It is weaker. He's objectively better off playing an original variant human than a compatible human.

Vuman :

  • Stat increase made irrelevant by the background ASIs
  • Size M
  • Speed 30 ft
  • 2 languages
  • 1 skill
  • 1 feat of your choice

Cuman :

  • Size M or S
  • Speed 30 ft
  • Inspiration after a long rest
  • 1 skill
  • 1 feat from the reduced/lower powered "1st level feat" list.

Unless you want to be S, you're basically trading 2 languages and the restricting the choice on your initial feat for advantage on a roll once a day.

I wouldn't say it's "awful" or "terrible" but it's clearly inferior. I'd also expect this inferiority to be compounded by the fact that an unrestricted feat on top of a 1st level feat coming from background opens up combos that aren't possible with two 1st level feat.
 

Reading through our campaign discord discussion it appears that is the case. He's real salty about it, too...
Yeah, I guess losing their GWM or another ''build'' feat may have that effect. But I think that is quite telling of the problematic nature of some feats at level 1: they are so good that anything else will look like a huge nerf to some players.
 

It is weaker. He's objectively better off playing an original variant human than a compatible human.

Vuman :

  • Stat increase made irrelevant by the background ASIs
  • Size M
  • Speed 30 ft
  • 2 languages
  • 1 skill
  • 1 feat of your choice

Cuman :

  • Size M or S
  • Speed 30 ft
  • Inspiration after a long rest
  • 1 skill
  • 1 feat from the reduced/lower powered "1st level feat" list.

Unless you want to be S, you're basically trading 2 languages and the restricting the choice on your initial feat for advantage on a roll once a day.

I wouldn't say it's "awful" or "terrible" but it's clearly inferior.
But what about compared to the other playtest races, because that seems to be an issue for him too (that the human is weaker, specifically).
 

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