All of this wheedling to convince a bunch of internet strangers that someone must be allowed to take the old 2014 feats with the new human in playtest shows why the largesse granted to PCs in the form of risk insulation & removal of needs must change in one d&d rather than wotc once again shoving the handcuffed GM under a speeding bus to claw back balance into the game. In the past low level characters were dangerous & PCs needed a semi-regular influx of magic items & such so there was an expectation that the GM set the rules for character creation & those rules may or may not include things that mitigated that risk with little long term risk if the GM slightly overshot. In 2014 low/mid/high levels are not even slightly dangerous & PCs don't need anything so the attitude wotc encourages is one of entitled demands with outrage should the gm dare make an effort to change either of those.
One d&d needs to do better than 2014 d&d did in giving the GM solid footing out of the gate.
edit: That's not to say thatoptional & variant rules to crank PC power up a bit shouldn't exist, just that they shouldn't all be the default.
One d&d needs to do better than 2014 d&d did in giving the GM solid footing out of the gate.
edit: That's not to say thatoptional & variant rules to crank PC power up a bit shouldn't exist, just that they shouldn't all be the default.
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