JRRNeiklot
First Post
It's supposed to! That's a feature, not a bug - the wizard gets to stay a wizard rather than turn into a (crappy) fighter.
If magic is an infinite resource, it becomes decidedly UNmagical. It's a bug.
It's supposed to! That's a feature, not a bug - the wizard gets to stay a wizard rather than turn into a (crappy) fighter.
If magic is an infinite resource, it becomes decidedly UNmagical. It's a bug.
If magic is an infinite resource, it becomes decidedly UNmagical.
If magic is completely reliable all the time it becomes decidedly UNmagical, almost like technology with a different name. Magic in D&D has always been quite UNmagical.
The OSR game "Beyond the Wall" does something similar with cantrips. They're at will, but you have to make an Intelligence or Wisdom check to successfully cast them. If you fail, you burn out your magic for the rest of the day or you suffer some kind of backlash, as decided by the DM.This will probably never happen, but I wish they would rewrite the pew pew cantrips so they were expended on a 1 roll on a d6, but did considerably better damage than they do currently.
How so? Magic in D&D has been very reliable, following a specific ruleset that is downright scientific.
Exactly my point. IMO, "scientific" is extremely removed from "magical". Unless magic is simply science with a different name.
I prefer that cantrips be bolts of pure magic a la Doctor Strange. That's why I'm kind of upset Magic Missile got turned back into a 1st level spell again, because somebody on the design team thinks "it's not magic missile if doesn't auto hit".