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Please rate Improved Sunder

Rate the usefulness/must have of Improved Sunder

  • 1 - You should never take this feat

    Votes: 3 6.1%
  • 2- Not very useful

    Votes: 2 4.1%
  • 3- of limited use

    Votes: 5 10.2%
  • 4- below average

    Votes: 4 8.2%
  • 5- Average

    Votes: 1 2.0%
  • 6- above average

    Votes: 5 10.2%
  • 7- above average and cool

    Votes: 13 26.5%
  • 8- good

    Votes: 6 12.2%
  • 9- Very good

    Votes: 10 20.4%
  • 10- Everyone should take this feat

    Votes: 0 0.0%

smetzger

Explorer
Rate the usefulness/must have of Improved Sunder.

Improved Sunder [General]
REQ: Base Attack bonus +2, Sunder
When you strike an opponents weapon you inflict double damage. Sword and Fist, pg 7.
 

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I voted for good. It's a useful feat in certain situations, useless in others. It's more useful for NPCs (with access to magic weapon or greater magic weapon) than PCs and for higher level characters than lower level characters.

Tactically, sundering weapons is useful if your opponent has a very good weapon or is significantly more deadly with his primary weapon than with his backups (both of which are usually true at higher levels). At low and mid levels, however, the sunder attack is often an attack that could have killed the opponent (or at least contributed to his dropping one or two rounds sooner) but instead reduced his offensive capability.
 

Well, I feel that I wasted a 2 feats as I tried to use it angainst a CR18 creature and it failed :(

I'm seriously thinking of asking if I can switch feats and get something more useful.
 

My players really hate it when my NPCs use this feat against them... Greater Magic Weapon can be used to protect your own weapons and help destroy your opponent's weapons. Also you can Dispel Magic on a person's magic weapon so it becomes non-magical for 1D4 rounds then sunder it. :p I really only bring in such cheese to counter player cheese though since it is rather mean. Most of the time the NPCs want working magic items as much as the PCs do and will just disarm and run off with it instead. :D
 

I voted for good, but it is a suspect feat. It makes it almost too easy to slice through peoples weapons. A 2nd lv fighter should not be able to break nearly every weapon without effort. This feat is even worse in the hands of big monsters like giants. Say good-bye to your prized magic weapon.
 

Dr_Rictus said:
Impossible to rate. It's too powerful, and I'm skeptical that it should be allowed.

I agree with the good doctor. I've house ruled this particular feat, having it grant a bonus cleave-like attack against the weapon's wielder (if the weapon is destroyed in the sunder attempt) instead of providing double sunder damage.
 

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