D&D 5E [Poll] Are Dragonmark races allowed in your game?

Are Dragonmark races allowed in your game?

  • No, because they are too powerful

    Votes: 0 0.0%

doctorbadwolf

Heretic of The Seventh Circle
Not typically, since they’re a specific element of the Eberron setting and I don’t typically run adventures set in Eberron. If I was running a game set in Eberron, I would allow them.

It’s kinda like asking if you allow characters from Krypton in your game… Krypton doesn’t exist in most D&D games I’ve run, but if it did I would certainly allow characters to be from there.
I don't actually think it is like asking that. A mark of making human is just a human lineage that has magical crafting powers. That isn't at all the same as asking if you allow characters from a specific place.
 

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doctorbadwolf

Heretic of The Seventh Circle
Anyway, yeah I allow them in all my games, regardless of setting. they're just members of their race with a magical lineage that has a theme. Saying no to a mark of Scribing Gnome would feel like saying no to someone asking if their Gnome could be vaguely Irish inspired. I just cannot fathom how such a thing could "not fit thematically" in most worlds. None of the themes of Eberron are baked in to the subraces in such a way that they can't be reflavored just as easily as imagining Forest Gnomes as coastal nomads in your world.
 

Charlaquin

Goblin Queen (She/Her/Hers)
I don't actually think it is like asking that. A mark of making human is just a human lineage that has magical crafting powers. That isn't at all the same as asking if you allow characters from a specific place.
A mark of making human is a human lineage with magical crafting powers in the same way that a Kryptonian is a humanoid lineage with flight, super strength, and eye beams. You certainly can boil it down to that if you want to, but both do have specific setting lore attached that you have to remove to do so. Dragonmarks are a thing in the setting, tied to certain houses, like krypton is a thing in the DC universe setting.
 


turnip_farmer

Adventurer
Anyway, yeah I allow them in all my games, regardless of setting. they're just members of their race with a magical lineage that has a theme. Saying no to a mark of Scribing Gnome would feel like saying no to someone asking if their Gnome could be vaguely Irish inspired.
I find it simpler to just say no to gnomes.
 

doctorbadwolf

Heretic of The Seventh Circle
A mark of making human is a human lineage with magical crafting powers in the same way that a Kryptonian is a humanoid lineage with flight, super strength, and eye beams. You certainly can boil it down to that if you want to, but both do have specific setting lore attached that you have to remove to do so. Dragonmarks are a thing in the setting, tied to certain houses, like krypton is a thing in the DC universe setting.
But the actual mechanics of the game don't interact at all with the dragonmarked houses. They're just organizations in one setting that has dragonmarks. They could just as easily be "people with Sentinel" houses, that wouldn't make the Sentinel feat inappropriate for other settings. You don't have to remove anything. You just use the thing without using it's setting lore associations. They're generally like the Bladesinger.

In Krynn, I'd tie them to either different gods, or to places in the world, or perhaps to heroic lineages (which would then tie back to gods that blessed those lineages).

In Forgotten Realms, I'd play around with dragon gods, or make them tied to the Chosen, possibly something that sometimes occurs when the Chosen have children, or the same as Krynn.

In my own Space Fantasy! setting dragonmarks are a sign tht someone is born with the ability to use Arcane Magic, and thus become a Witch. SOmething like being born Force Sensitive in Star Wars, except you are physical marked, and there is an association with the Great Wyrms, which are cosmic dragons of such incredible age that many have slumbered for so long that planets have formed around them, while others have shed their body and become stars, and still others have ascended into apotheothis, but the greatest of which are the first minds which created the cosmos itself, beginning with The Mother of All, Tiamat, and her twin, He Who Calms The Storm, Bahamut. I haven't worked out all the details, but there are 13 dragons associated with mortal magic, one of whom is lost to history and who is the death of stars.

None of that requires any work on the mechanics, and is instead just about changing the lore, just like we all do with other elements when making our own campaign.
 



Charlaquin

Goblin Queen (She/Her/Hers)
But the actual mechanics of the game don't interact at all with the dragonmarked houses. They're just organizations in one setting that has dragonmarks. They could just as easily be "people with Sentinel" houses, that wouldn't make the Sentinel feat inappropriate for other settings. You don't have to remove anything. You just use the thing without using it's setting lore associations. They're generally like the Bladesinger.
Oh, you can absolutely do that, just like you could allow super-strong flying people with eye lasers and call them something other than Kryptonians. I just have no desire to do that. I think dragonmarks are a cool setting element of Eberron, which ought to have a mechanical expression in games set there. But I don’t feel any need to reskin them in order to port the mechanics to other settings. I prefer to build mechanics around the lore rather than vice versa.
 


CleverNickName

Limit Break Dancing
I voted No, and my reason is because I'm not running Eberron at the moment.

But when I was running an Eberron game last year, I allowed all of them. It didn't break the game.
 

Bolares

Hero
Hey, don’t get me wrong, I think Eberron is awesome! It’s just… Awesome for other DMs to run, and me to play in. I prefer to run my own games in homebrew settings. Or Dark Sun.
I was just messing with you.... now that you've said it... god, I miss playing in Eberron. Been DMing it for a decade, but probably played in it 2 or 3 times.
 

Bolares

Hero
In a more usefull note... I don't think they are broken or nothing, and with the new tasha's changes they can open up a lot of fun builds. They have a HEAVY Eberron lore focus (as they should) but the mechanics are clean enough that I think you can reskin them easy enough if a player of yours wanted to play with one of them. I'd ask the player why they want to play a dragonmarked character, and if they mind changing the lore to fit the world.
 


Unless it's an Eberron campaign, probably not. I'm fine with people playing a Changeling or Warforged in a non-Eberron setting, but a lot of what makes the Dragonmarks interesting is tied up in the lore and setting of that world, perhaps too much so to port over. Sure, you could use them, but at that point you're losing a lot of the flavor that comes with it, and just focusing on the power. Maybe I'm being too cynical there...

I played in an AL game where someone had a Dragonmark, which was patently against AL rules. The DM didn't say anything, so I didn't, but it left a sour taste in my mouth.
 


Stormonu

Legend
In an Eberron game, yes. In other campaigns, no.

Haven’t had anyone ask for my home brew, and I’m not sure I’d allow it there. I might, and would have to change some fluff, as I don’t use dragonmarked houses.
 

doctorbadwolf

Heretic of The Seventh Circle
Unless it's an Eberron campaign, probably not. I'm fine with people playing a Changeling or Warforged in a non-Eberron setting, but a lot of what makes the Dragonmarks interesting is tied up in the lore and setting of that world, perhaps too much so to port over. Sure, you could use them, but at that point you're losing a lot of the flavor that comes with it, and just focusing on the power. Maybe I'm being too cynical there...

I played in an AL game where someone had a Dragonmark, which was patently against AL rules. The DM didn't say anything, so I didn't, but it left a sour taste in my mouth.
In an Eberron game, yes. In other campaigns, no.

Haven’t had anyone ask for my home brew, and I’m not sure I’d allow it there. I might, and would have to change some fluff, as I don’t use dragonmarked houses.
Yeah I guess my POV on them doesn’t really feel beholden to the houses, because we have been using them as “you are of a magical themed lineage” for years. My wife has a Mark of Scribing Gnome Artificer in my FR game, and a Mark of Shadow Gnome in my AU Earth Crossroads campaign. I’ve got a Mark of Making Human Artificer that I’ve used a couple places. In my wife’s COS game she was marked by the same magitech accident that cost her an arm, gaining slightly blue-tinted skin rather than a tattoo. In Space Fantasy she is instead marked by an ancient power vaguely analogous to The Force, but more arcane and with physical signs that manifest with puberty.

I just don’t see any…tension, in using them without using the houses.
 



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