S
Sunseeker
Guest
If I had to propose some changes, I'd make 3 subclasses:
"Generalist druid" who is a 3/4ths caster. They get some basic wild shape at a "normal" progression with no access to special shapes.
"Caster druid" who is a full caster but gets extremely reduced wild shape. In exchange they have access to "Lands" that function similar to domains, but can be switched out if you are in the appropriate terrain. IE: a "Forest Druid" always knows how to cast forest spells, but when in the desert, they can call upon desert magic instead. These would be a mix of spells druids don't normally get access to, and unique terrain-based features.
"Shifter druid" a 1/2 or even 1/4th caster with a very advanced wild shape. More shifting, more often, with options to take on "special" non-beast forms and bonuses to stats and scores over the normal MM creatures.
"Generalist druid" who is a 3/4ths caster. They get some basic wild shape at a "normal" progression with no access to special shapes.
"Caster druid" who is a full caster but gets extremely reduced wild shape. In exchange they have access to "Lands" that function similar to domains, but can be switched out if you are in the appropriate terrain. IE: a "Forest Druid" always knows how to cast forest spells, but when in the desert, they can call upon desert magic instead. These would be a mix of spells druids don't normally get access to, and unique terrain-based features.
"Shifter druid" a 1/2 or even 1/4th caster with a very advanced wild shape. More shifting, more often, with options to take on "special" non-beast forms and bonuses to stats and scores over the normal MM creatures.