atanakar
Hero
When I say universal I mean easy adaptations without worring too much with those special rules.
Not sure I understand you. If you don't have special rules per setting every thing will by bland, similar and boring.
When I say universal I mean easy adaptations without worring too much with those special rules.
Not sure I understand you. If you don't have special rules per setting every thing will by bland, similar and boring.
What would you need in the way of specific vs generic rules? I havent played much but D&D, Alternity, d20 Modern and Star Wars so I dont have alot to compare.
What would you need in the way of specific vs generic rules? I havent played much but D&D, Alternity, d20 Modern and Star Wars so I dont have alot to compare.
In Sylverster Stallone's movie "Cobra" the girl (playbed by Briddgit Nielsen) couldn't face the main antagonist, the night stalker, only hide and run away like in a survival horror game, but the Cobretti, the main character, with enough weapons and ammo as an one-man-army could kill all members of the New Dawn Cult.
It seems like a lot of people on these threads want more specific rules based on specific genres and settings. Often times I wonder if an extremely simplistic core system might be able to accommodate more genres. Trust me I have no idea what that might look like or any suggestions. Just seems the more moving parts you have with a specific system the less flexible it might be? IDK just kind of spit balling here. I think that if they ever come close to a one-size fits all rule set there gonna really have to think outside of the norm and most likely break a lot of what we consider sacred cows down to their lowest common denominator.
It’s certainly possible to have a core game and then add rules or processes for different genres.