Tony Vargas
Legend
That's not fair to DMs in general, at all. DMing is neither simple nor easy, and it's very often a nearly-thankless task.So it is quite common for people to argue this class is weak, that class is OP, only a fool would take this third class.
To me this is lazy on the part of DMs.
Yes, 5e gives the Empowered DM latitude to dynamically balance any party, no matter how OP some and how under-performing others, no matter the mix of Class-Tiers the players chose, the mix of system-mastery at the table, the variations in playstyles and personal assertiveness, etc...
...but he does have to be on his game all the time to pull all that off consistently, and he has to know what he's doing. And, if he does know what he's doing in one particular area, game design, one of the ways he can accomplish that is with a tremendous but delicate up-front effort of fixing up classes. But, if he dares to go on line with that objective, he'll be called lazy and incompetent.
Yep, valid tactic, pointed it out more than once, myself. But, it's not full-proof. What if the casual's 'build' is not that different from the opimizer's (other not being nearly as good, that is)? Mr OP can snag that item and now he's over the top. Queue disenchanter, and back to the drawing board? ;PTrust me in saying the casual player, the player that does not use excel spreadsheets to eek out that extra point of damage every round. Those players are FAR more likely to find magic items that benefit their character, fit within their build and help them to improve their ability to help the party.
What, and the semi-incompetent carrying around the whatsit of power won't draw attention?Min/maxers are more likely to build reputations and reputations mean opponents, the important ones, are more likely to know what their schtick is and are more likely to plan around it.
You'd think the folks that do that - and the folks that stick up for them - do like that kind of imbalance, a lot, or they wouldn't do either.Dont like it? Then dont intentionally build your character around loopholes in an attempt to break the game.
Narrating success or failure is actual 5e. Narrating failure on a persuasion check could quite easily include narrating apparent success while the un-persuaded NPC pulls a fast one on them.Yet it is the rules of 5e. Maybe give advice on actual 5e?
OK, follow the XP?What money are they following?
Much more fun for the folks using magic, anyway...It's much more fun when magic is relatively rare and most people view it more like something that doesn't exist. If a normal person was to go and talk about magic like it was real they would be made fun of because everyone knows magic is just a myth etc.
That's why we have DM Screens. Take the roll behind the screen, make a "ooh, what a low roll" face, and narrate failure...I was just telling you how I'd react if I found myself failing checks after rolling 20+. I'd be thinking I need to up my powergame.