Here is a PrC that I'm putting together for one of my characters in a sea based campaign. The campaign is set in the Forgotten Realms and uses the 3.0 rule set.
Comments and suggestions welcome.
There is also an HTML version of the PrC available.
This material is Copyright 2003 by Bret Indrelee.
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Arcane Valet
"How may I be of service, sir?"
A good servant can improve the station of his employer. A truly exceptional person requires a level of service far beyond what any normal person could provide. It is these type of people who seek the service of an Arcane Valet.
Most of the time it is an adventuring gentleman or lady who seeks such service. Since much of their time is spent in travel and dangerous pursuits, most servants would not be willing to serve such a master. The Arcane Valet learns to adapt to their master's needs, and anticipating them with uncanny accuracy.
Sometimes, even scum have the presence of mind to realize that such a person has their uses. There have been a few pirate captains that have found it can be useful to have a lackey to carry stuf for them and warn of any rumors of mutiny amongst the crew. The pay isn't great and it definately lacks the prestige of other postings, but it is much better than walking a plank after pirates have killed your previous employer.
Hit Die: d4
Requirements:
To qualify to become an Arcane Valet, a character must fulfill all of the following criteria:
Skills:
9 ranks Profession: Valet
5 ranks in two Craft, Profession, or Knowledge skills other than Knowledge (Arcana)
Feats:
Item creation feat for items anyone can use (not scrolls, wands, or staves)
Spellcasting:
Ability to cast the following spells: Detect Thoughts, Unseen Servant, Prestidigitation, Mending, Mage Hand
Special:
Employed as a valet for at least one year
Class Skills:
Appraise, Balance, Concentration, Craft, Decipher Script, Diplomacy, Gather Information, Innuendo, Knowledge(all), Listen, Profession, Read Lips, Scry, Sense Motive, Speak Languages, Spellcraft
In addition, the Arcane Valet can choose two additional skills to be class skills based on the needs of his employer. These skills are chosen when a person enters the prestige class and can not be changed after that.
Examples could include:
Ship's Officer: Swim, Use Rope
Pirate Captain: Intimidate, Perform (someone has to be able to sing the shanties)
Cavalry Officer: Handle Animals, Ride
Merchant Trader: Handle Animals, Intimidate
Criminal Mastermind: Alchemy, Escape Artist
Explorer: Wilderness Lore, Handle Animal
Skill points at each level: 4 + Int modifier
Level..BAB..Fort..Refl..Will..Spells per Day....Special
........1....+0.....+0....+0...+2.................+1 level....Always Properly Dressed
.....................................................................................First Innate Cantrip
........2....+1.....+0....+0...+3.................+1 level....Supernatural Skill
........3....+1.....+1....+1...+3.................+1 level....Obscure Knowledge
.....................................................................................Silent Spell
........4....+2.....+1....+1...+4.................+1 level....Anticipate Master's Needs
.....................................................................................Second Innate Cantrip
........5....+2.....+1....+1...+4.................+1 level....Kitchen Gossip
........6....+3.....+2....+2...+5.................+1 level....Still Spell
........7....+3.....+2....+2...+5.................+1 level....Let Me Adjust That for You
.....................................................................................Third Innate Cantrip
........8....+4.....+2....+2...+6.................+1 level....Bonus Feat
........9....+4.....+3....+3...+6.................+1 level....Eschew Materials
.......10...+5.....+3....+3...+7.................+1 level....Social Invisibility
.....................................................................................Fourth Innate Cantrip
Class Features:
Weapon and Armor Proficiency:
An Arcane Valet gains no additional proficiency in any weapons or armor.
Spells:
When a new Arcane Valet level is gained, the character gains new spells per day as if they had also gained a level in the spellcasting class they belonged to before adding the prestige class. They do not, however, gain any other benefit a character of that class would have gained (improved meta-magic or item creation feats, familiar advancement, etc.) except for an increased effective level of spellcasting.
Always Properly Dressed (Su):
Regardless of weather, an Arcane Servant is always properly dressed if they are in their master's livery. They will not suffer any adverse effects from normal weather provided that they were the livery. It does not matter if it is woolen livery in the middle of the desert, chains and an anchor in the middle of the sea, or light Khakis in a blizzard, the Arcane Servant is able to ignore the environmental effects of normal weather.
Innate Cantrips (Sp):
You have cast some cantrips so many times to help you in your duties, it has become a natural part of you. This allows you to use certain cantrips (mainly Prestidigitation, Mending, maybe Mage Hand, Light, Detect Magic, Detect Poison or others) as spell-like abilities at will.
Supernatural Skill (Su):
You've learned how to integrate your arcane knowledge with your skill as a valet. You are now capable of using your skills as a valet to achieve extraordinary results. Any use of valet skill can achieve results just slightly beyond what would normally be allowed through mundane means.
Examples:
* Having your master's social calendar memorized, including the functions that you haven't been told about yet.
* You have an eye and memory for detail, being able to rattle off the food preferences of your master and the people he associates or wants to associate with.
* You can make any place feel a bit more comfortable for your master.
* You are an expert at organizing parties and social events, taking care of the little details such as seating arrangements, food preferences, and making sure all the invitations get delivered properly.
* You remember exactly how much ransom your employer was able to get for similiar hostages and have a good eye for likely prospects amongst the captured folk on a captured vessel.
* Your skill in writing ransom notes and arranging exchanges is only exceeded by your skill in making backup plans for when a hasty retreat is needed.
Obscure Knowledge:
You never know when your employer may need to know that strange bit of trivia, so it is best to gather as much as possible. You never know when they may ask about such diverse topics as the proper form of address for the second cousin of the Pasha's sister, how long it takes a yellow-bellied sap sucker to fly across town, how to properly curse the barnacles off the sides of a vessel, if a particular captain was missing the left or right leg, or what types of materials are favored by necromancers for their wands and staves.
The Arcane Valet can make a Bardic Knowledge check (PHB 29) using his class level and Int Modifier. Levels in Arcane Valet stack with levels in any other class with a class ability that gives a Bardic Knowledge check.
Silent Spell:
The best servants know when they should not be heard. The Arcane Valet is granted the Silent Spell metamagic feat.
Anticipate Master's Needs (Su):
The supernatural ability to know when you will be needed, and sometimes know what items will be needed by your employer. "I thought you may be needing me/this..." This extends far beyond having the nigh-on-bottomless hipflask of grog that a pirate captain's lackey would require.
Kitchen Gossip (Ex):
The Arcane Valet gains a +4 bonus to Gather Information checks from other servants. The valet is now part of the vast conspiracy of servants and can draw knowledge from it.
As a special case, the servant to a pirate captain gets the bonus when dealing with the scum of the sea. "Argggh, get over here ya' scurvy dog. I've got a mind ta' ask yee a few questions, sir, and if'n ya' give me any lip it be the captain who'll be do'in the questioning."
Still Spell:
It is also important at times for a servant to be able to avoid any distracting movements. The Arcane Valet is granted the Still Spell metamagic feat.
Let Me Adjust that for You (Ex):
It is amazing how helful a good servant can be for a variety of task. The Arcane Valet can give a +2 circumstance bonus to another person's skill rolls.
Bonus Feat:
The Arcane Valet can choose any meta-magic or item creation feat as a bonus feat. If they are a Wizard, they can also choose Spell Mastery.
Eschew Materials:
A servant should be able to make do even when the proper items are not readily available. The Arcane Valet is granted the Eschew Materials metamagic feat.
Social Invisibility (Ex):
No one pays any attention to a servant, especially in the company of their master.
The Arcane Valet can use their Profession: Valet skill to attempt to not be noticed by others. They make an opposed roll between their Profession: Valet skill and the opponents Spot skill. If they succeed, the other person ignored them.
Unless in the company of their master, attempting to go somewhere that servants are not normally allowed would incur a penalty to the Profession: Valet skill. Attempting to get into someplace where no one of their race is allowed would incur an additional penalty.
Acting in a manner unbecoming a servant (attacking someone with a sword, casting a Lighting Bolt at someone) will negate this ability.
Comments and suggestions welcome.
There is also an HTML version of the PrC available.
This material is Copyright 2003 by Bret Indrelee.
----------------------------------------------------------------------------
Arcane Valet
"How may I be of service, sir?"
A good servant can improve the station of his employer. A truly exceptional person requires a level of service far beyond what any normal person could provide. It is these type of people who seek the service of an Arcane Valet.
Most of the time it is an adventuring gentleman or lady who seeks such service. Since much of their time is spent in travel and dangerous pursuits, most servants would not be willing to serve such a master. The Arcane Valet learns to adapt to their master's needs, and anticipating them with uncanny accuracy.
Sometimes, even scum have the presence of mind to realize that such a person has their uses. There have been a few pirate captains that have found it can be useful to have a lackey to carry stuf for them and warn of any rumors of mutiny amongst the crew. The pay isn't great and it definately lacks the prestige of other postings, but it is much better than walking a plank after pirates have killed your previous employer.
Hit Die: d4
Requirements:
To qualify to become an Arcane Valet, a character must fulfill all of the following criteria:
Skills:
9 ranks Profession: Valet
5 ranks in two Craft, Profession, or Knowledge skills other than Knowledge (Arcana)
Feats:
Item creation feat for items anyone can use (not scrolls, wands, or staves)
Spellcasting:
Ability to cast the following spells: Detect Thoughts, Unseen Servant, Prestidigitation, Mending, Mage Hand
Special:
Employed as a valet for at least one year
Class Skills:
Appraise, Balance, Concentration, Craft, Decipher Script, Diplomacy, Gather Information, Innuendo, Knowledge(all), Listen, Profession, Read Lips, Scry, Sense Motive, Speak Languages, Spellcraft
In addition, the Arcane Valet can choose two additional skills to be class skills based on the needs of his employer. These skills are chosen when a person enters the prestige class and can not be changed after that.
Examples could include:
Ship's Officer: Swim, Use Rope
Pirate Captain: Intimidate, Perform (someone has to be able to sing the shanties)
Cavalry Officer: Handle Animals, Ride
Merchant Trader: Handle Animals, Intimidate
Criminal Mastermind: Alchemy, Escape Artist
Explorer: Wilderness Lore, Handle Animal
Skill points at each level: 4 + Int modifier
Level..BAB..Fort..Refl..Will..Spells per Day....Special
........1....+0.....+0....+0...+2.................+1 level....Always Properly Dressed
.....................................................................................First Innate Cantrip
........2....+1.....+0....+0...+3.................+1 level....Supernatural Skill
........3....+1.....+1....+1...+3.................+1 level....Obscure Knowledge
.....................................................................................Silent Spell
........4....+2.....+1....+1...+4.................+1 level....Anticipate Master's Needs
.....................................................................................Second Innate Cantrip
........5....+2.....+1....+1...+4.................+1 level....Kitchen Gossip
........6....+3.....+2....+2...+5.................+1 level....Still Spell
........7....+3.....+2....+2...+5.................+1 level....Let Me Adjust That for You
.....................................................................................Third Innate Cantrip
........8....+4.....+2....+2...+6.................+1 level....Bonus Feat
........9....+4.....+3....+3...+6.................+1 level....Eschew Materials
.......10...+5.....+3....+3...+7.................+1 level....Social Invisibility
.....................................................................................Fourth Innate Cantrip
Class Features:
Weapon and Armor Proficiency:
An Arcane Valet gains no additional proficiency in any weapons or armor.
Spells:
When a new Arcane Valet level is gained, the character gains new spells per day as if they had also gained a level in the spellcasting class they belonged to before adding the prestige class. They do not, however, gain any other benefit a character of that class would have gained (improved meta-magic or item creation feats, familiar advancement, etc.) except for an increased effective level of spellcasting.
Always Properly Dressed (Su):
Regardless of weather, an Arcane Servant is always properly dressed if they are in their master's livery. They will not suffer any adverse effects from normal weather provided that they were the livery. It does not matter if it is woolen livery in the middle of the desert, chains and an anchor in the middle of the sea, or light Khakis in a blizzard, the Arcane Servant is able to ignore the environmental effects of normal weather.
Innate Cantrips (Sp):
You have cast some cantrips so many times to help you in your duties, it has become a natural part of you. This allows you to use certain cantrips (mainly Prestidigitation, Mending, maybe Mage Hand, Light, Detect Magic, Detect Poison or others) as spell-like abilities at will.
Supernatural Skill (Su):
You've learned how to integrate your arcane knowledge with your skill as a valet. You are now capable of using your skills as a valet to achieve extraordinary results. Any use of valet skill can achieve results just slightly beyond what would normally be allowed through mundane means.
Examples:
* Having your master's social calendar memorized, including the functions that you haven't been told about yet.
* You have an eye and memory for detail, being able to rattle off the food preferences of your master and the people he associates or wants to associate with.
* You can make any place feel a bit more comfortable for your master.
* You are an expert at organizing parties and social events, taking care of the little details such as seating arrangements, food preferences, and making sure all the invitations get delivered properly.
* You remember exactly how much ransom your employer was able to get for similiar hostages and have a good eye for likely prospects amongst the captured folk on a captured vessel.
* Your skill in writing ransom notes and arranging exchanges is only exceeded by your skill in making backup plans for when a hasty retreat is needed.
Obscure Knowledge:
You never know when your employer may need to know that strange bit of trivia, so it is best to gather as much as possible. You never know when they may ask about such diverse topics as the proper form of address for the second cousin of the Pasha's sister, how long it takes a yellow-bellied sap sucker to fly across town, how to properly curse the barnacles off the sides of a vessel, if a particular captain was missing the left or right leg, or what types of materials are favored by necromancers for their wands and staves.
The Arcane Valet can make a Bardic Knowledge check (PHB 29) using his class level and Int Modifier. Levels in Arcane Valet stack with levels in any other class with a class ability that gives a Bardic Knowledge check.
Silent Spell:
The best servants know when they should not be heard. The Arcane Valet is granted the Silent Spell metamagic feat.
Anticipate Master's Needs (Su):
The supernatural ability to know when you will be needed, and sometimes know what items will be needed by your employer. "I thought you may be needing me/this..." This extends far beyond having the nigh-on-bottomless hipflask of grog that a pirate captain's lackey would require.
Kitchen Gossip (Ex):
The Arcane Valet gains a +4 bonus to Gather Information checks from other servants. The valet is now part of the vast conspiracy of servants and can draw knowledge from it.
As a special case, the servant to a pirate captain gets the bonus when dealing with the scum of the sea. "Argggh, get over here ya' scurvy dog. I've got a mind ta' ask yee a few questions, sir, and if'n ya' give me any lip it be the captain who'll be do'in the questioning."
Still Spell:
It is also important at times for a servant to be able to avoid any distracting movements. The Arcane Valet is granted the Still Spell metamagic feat.
Let Me Adjust that for You (Ex):
It is amazing how helful a good servant can be for a variety of task. The Arcane Valet can give a +2 circumstance bonus to another person's skill rolls.
Bonus Feat:
The Arcane Valet can choose any meta-magic or item creation feat as a bonus feat. If they are a Wizard, they can also choose Spell Mastery.
Eschew Materials:
A servant should be able to make do even when the proper items are not readily available. The Arcane Valet is granted the Eschew Materials metamagic feat.
Social Invisibility (Ex):
No one pays any attention to a servant, especially in the company of their master.
The Arcane Valet can use their Profession: Valet skill to attempt to not be noticed by others. They make an opposed roll between their Profession: Valet skill and the opponents Spot skill. If they succeed, the other person ignored them.
Unless in the company of their master, attempting to go somewhere that servants are not normally allowed would incur a penalty to the Profession: Valet skill. Attempting to get into someplace where no one of their race is allowed would incur an additional penalty.
Acting in a manner unbecoming a servant (attacking someone with a sword, casting a Lighting Bolt at someone) will negate this ability.
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