Dragonjester
First Post
I'm looking for any kind of feedback, since this is a first draft of this class, and it hasn't been tested. Don't hold back, but for the sake of the children, keep it clean.
Combat Healer
A combat healer is a person who has dedicated himself to saving lives in the heat of battle. Mostly from the ranks of clerics, the rare paladin has lost his taste for blood can find himself following the path of the combat healer, so that he may continue to be of aid to his comrades. Combat healers tend to be pacifists, but their attitudes stem from an ethical stand and should never be thought to be from cowardice, for they can always be found where the fighting is heaviest
RequirementsAlignment: Any non evil (if neutral cannot spontaneously cast inflict spells)Feats: Metamagic Feat (any), Skill Focus (Heal)Skills (Ranks): Heal (8), Profession [herbalist] (5)Abilities: Ability to turn undeadSpells: Can cast cure spells
Hit Die: 1d6
Skill Points: 2 + Int modifier
Class Skills: Alchemy (Int), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge [Anatomy] (Int), Profession (Wis), Spellcraft (Int)
BAB: As a wizard
Good Saves: Fortitude and Will
Class Features
Spells per Day: At 1st, 3rd, 5th, 6th, 7th and 9th level gained in the combat healer class, the character gains new spells per day spells as if she had also gained a level in the divine spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, more frequent remove disease, and so on). If a character had more than one divine spellcasting class before she became a combat healer, the player must decide which class to assign each level of combat healer for the purpose of determining divine spells per day. If the combat healer did not previously belong to a divine spellcasting class, she gains the ability to cast divine spells exactly as a cleric of her patron deity. Her spell progression is that of a Cleric.
Spontaneous Casting: at 1st level combat healers gain the ability to channel stored spell energy into healing spells that they haven't prepared ahead of time. The combat healer can "lose" a prepared spell in order to cast any cure spell of the same level or lower (a cure spell is any spell with "cure" in its name).
Extra Domain "Healing": Upon adopting the combat healer class, the character gains access to the domain of Healing.
Lay on Hands: At 1st level the combat healer can cure a total number of hit points equal to the combat healer's Charisma bonus (if any) times the combat healer's level, as the paladin’s ability. The combat healer can cure themselves. The combat healer may choose to divide her curing among multiple recipients, and he or she doesn't have to use it all at once. This ability stacks with the Paladin’s lay on hands. Lay on hands is a spell-like ability whose use is a standard action.
Bonus Feats: At levels 2, 5, and 8 the combat healer gets a bonus feat from the following list, all prerequisites must still be met: (Player’s Handbook) Brew Potion, Combat Casting, Craft Wand, Dodge, Empower Spell, Extra Turning, Maximize Spell, Mobility, Quicken Spell, Silent Spell, Scribe Spell, Still Spell, (Defenders of the Faith) Divine Cleansing, Divine Might, Divine Resistance, Divine Shield, Divine Vengeance, Divine Vigor, Reach Spell, (Tome and Blood) Chain Spell, Cooperative Spell, Delay Spell, Extra Slot, Innate Spell, Repeat Spell, Sanctum Spell, Subdual Substitution, Twin Spell
Remove Disease: At 3rd level, a combat healer can remove disease, as the paladin ability once per week, at 6th level a combat healer can remove disease twice a week and at 9th level three times a week. Remove disease is a spell-like ability for combat healers. If a combat healer gets a remove disease from another source (such as a paladin), the number of times per week it can be used stack.
Divine Hands: At 4th level the combat healer can decide, at the time of spell preparation to use up one of his turn attempts, to add his wisdom modifier to his charisma modifier when using the lay on hands ability, for the duration of the day.
Divine Cure: At 7th level the combat healer can use one of her turn attempts to lower the spell slot used for a metamagic feat by two levels, but only when used for cure spells (a cure spell is any spell with "cure" in its name). The spell slot level cannot be lowered below the original spell level.
Healing Touch: At 10th level the combat healer can use heal; the combat healer can use this spell-like ability once per day, plus one additional time per point of Wisdom bonus.
[edit: fixed a smilie]
Combat Healer
A combat healer is a person who has dedicated himself to saving lives in the heat of battle. Mostly from the ranks of clerics, the rare paladin has lost his taste for blood can find himself following the path of the combat healer, so that he may continue to be of aid to his comrades. Combat healers tend to be pacifists, but their attitudes stem from an ethical stand and should never be thought to be from cowardice, for they can always be found where the fighting is heaviest
RequirementsAlignment: Any non evil (if neutral cannot spontaneously cast inflict spells)Feats: Metamagic Feat (any), Skill Focus (Heal)Skills (Ranks): Heal (8), Profession [herbalist] (5)Abilities: Ability to turn undeadSpells: Can cast cure spells
Hit Die: 1d6
Skill Points: 2 + Int modifier
Class Skills: Alchemy (Int), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge [Anatomy] (Int), Profession (Wis), Spellcraft (Int)
BAB: As a wizard
Good Saves: Fortitude and Will
Class Features
Spells per Day: At 1st, 3rd, 5th, 6th, 7th and 9th level gained in the combat healer class, the character gains new spells per day spells as if she had also gained a level in the divine spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, more frequent remove disease, and so on). If a character had more than one divine spellcasting class before she became a combat healer, the player must decide which class to assign each level of combat healer for the purpose of determining divine spells per day. If the combat healer did not previously belong to a divine spellcasting class, she gains the ability to cast divine spells exactly as a cleric of her patron deity. Her spell progression is that of a Cleric.
Spontaneous Casting: at 1st level combat healers gain the ability to channel stored spell energy into healing spells that they haven't prepared ahead of time. The combat healer can "lose" a prepared spell in order to cast any cure spell of the same level or lower (a cure spell is any spell with "cure" in its name).
Extra Domain "Healing": Upon adopting the combat healer class, the character gains access to the domain of Healing.
Lay on Hands: At 1st level the combat healer can cure a total number of hit points equal to the combat healer's Charisma bonus (if any) times the combat healer's level, as the paladin’s ability. The combat healer can cure themselves. The combat healer may choose to divide her curing among multiple recipients, and he or she doesn't have to use it all at once. This ability stacks with the Paladin’s lay on hands. Lay on hands is a spell-like ability whose use is a standard action.
Bonus Feats: At levels 2, 5, and 8 the combat healer gets a bonus feat from the following list, all prerequisites must still be met: (Player’s Handbook) Brew Potion, Combat Casting, Craft Wand, Dodge, Empower Spell, Extra Turning, Maximize Spell, Mobility, Quicken Spell, Silent Spell, Scribe Spell, Still Spell, (Defenders of the Faith) Divine Cleansing, Divine Might, Divine Resistance, Divine Shield, Divine Vengeance, Divine Vigor, Reach Spell, (Tome and Blood) Chain Spell, Cooperative Spell, Delay Spell, Extra Slot, Innate Spell, Repeat Spell, Sanctum Spell, Subdual Substitution, Twin Spell
Remove Disease: At 3rd level, a combat healer can remove disease, as the paladin ability once per week, at 6th level a combat healer can remove disease twice a week and at 9th level three times a week. Remove disease is a spell-like ability for combat healers. If a combat healer gets a remove disease from another source (such as a paladin), the number of times per week it can be used stack.
Divine Hands: At 4th level the combat healer can decide, at the time of spell preparation to use up one of his turn attempts, to add his wisdom modifier to his charisma modifier when using the lay on hands ability, for the duration of the day.
Divine Cure: At 7th level the combat healer can use one of her turn attempts to lower the spell slot used for a metamagic feat by two levels, but only when used for cure spells (a cure spell is any spell with "cure" in its name). The spell slot level cannot be lowered below the original spell level.
Healing Touch: At 10th level the combat healer can use heal; the combat healer can use this spell-like ability once per day, plus one additional time per point of Wisdom bonus.
[edit: fixed a smilie]
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