Problems with Greater Magic Weapon

Re: Re: Call me dumb

So do your 5-missile maximized empowered Magic Missiles do 37 points of damage or 35?

It depends what they roll, of course :)

But since missiles can be targeted independently, it makes sense that each should be Empowered independently.

-Hyp.
 

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Re: Re: Re: Call me dumb

Hypersmurf said:


It depends what they roll, of course :)

But since missiles can be targeted independently, it makes sense that each should be Empowered independently.

-Hyp.

I recall that this is indeed correct, Hypersmurf.

Oh, and about the area/target dispel.

First it was said that since GMW was on the weapon, Targeted DM wouldn't be effective if cast on the character. The next thing that was said was that Area DM wouldn't work because it might not be the highest level spell on the character...

I smell a double standard here...

Rav
 

Re: Re: Re: Re: Call me dumb

First it was said that since GMW was on the weapon, Targeted DM wouldn't be effective if cast on the character.


Sage said it would - posted in this thread... since the equipment is considered "part of" the character.

So a targetted dispel can get the cleric's Magic Vestment spells on his shield and armour as well.

The next thing that was said was that Area DM wouldn't work because it might not be the highest level spell on the character...

I smell a double standard here...

Only if you don't review that first one.

-Hyp.
 

Numion said:


For the wizard, no it's not worth it. For the cleric who likes to buff himself up and wade in to the melee swinging his greatsword, yes it is! 8 points more strength equals 6 points more damage per hit, so it adds up nicely during the day. (Certainly more than, say one harm).

A good point...

Still, I think it's a reasonable trade off for a heal spell or one of the other great clerical 6th-level spells... I'm sure there are some, though I haven't played a cleric above first level in 3e, so I couldn't tell you off hand what they are. Not a bad deal, no; but not a fantastic one either.
 

Honestly I can respect the dissatisfaction with players using GMW for the enhancement bonuses and thus allowing themselves to stack every other imaginable effect on the weapons through enchanting. It really doesn't feel as if it is in the spirit of the game. Despite that though, it is perfectly viable from a rules standpoint. Obviously due to the Sage's ruling that the objects in a creature's possesion are considered to be a part of the creature a targeted dispel is the most effective way to overcome this spell.

My question here is why do I often run across DMs almost running scared on these boards? It seems the complaint races over and over again, how to stop players from taking certain actions, how to control them, etc. I can see a problem if a particular rule allows one player to dominate the other players thus forcing the DM into a position of making encounters that challenge that player and kill the others, or that are challenging to the others and cake for the player. But come on folks, the players run at a serious disadvantage in any game they are in. The Dm controls which rules are followed, how they are interpreted, what challenges are set forth, what and how many monsters, etc. There are quite literally no limits set forth for DMs other than the threat of players walking from the table. Players on the other hand are forced to operate in a very explicit set of conditions. If they kill your monsters too fast use bigger ones. If they breeze through your challenges make better ones. More, higher level, more devious, how can a DM possibly have trouble controlling their campaign no matter what the PCs do?

-Immort
 

If adapting to some spells forces the DM into using adventures and monsters he does not want to use, then he has problems controlling a campaign. For example, I like using classed humans and demi-humans and humanoids as enemies, I am not very fond of magical monsters etc. If the only way to battle a certain combo would be to use magical monsters a lot I'd be deprived of my fun as a DM - which means I'd not DM that campaign that long. As an example, if the party were to use vorpal weapons all the time, with keen and improved criticals, then I'd not use creatures immune to criticals to challenge them since anything else will die in 1 round - I'd tell them to drop the vorpal weapons or drop the campaign.

GMW, by the way, is not much of a problem in my campaigns (yet). It is a nice benchmark for the wepaons a party should have, but since I don't let people choose the enchantments on their weapons (normally) it will not lead to +1 flaming burst shocking burst keen weapons waiting for GMW.
 

I'm not running scared. Anything the PCs can use, so can the NPCs. I just pointed out some tactics that have proven to be quite useful in game.
 

Fenes said:
As an example, if the party were to use vorpal weapons all the time, with keen and improved criticals, then I'd not use creatures immune to criticals to challenge them since anything else will die in 1 round - I'd tell them to drop the vorpal weapons or drop the campaign.

Given your love of classed monsters, wouldn't Fortification on armour be a better way to deal with it?
 

Want to make them hurt?

Rakshasa. That's all I gotta say.

Now, there are some people who think GMW is a bless spell, thus a blessed arrow will peg them. But, how's this little combo: Globe of Invulnerability + Prot. From Arrows. Yes, a Rakshasa can't cast that, but either a scroll, an item, or just up it's HD (And thus it's spell casting ability).

Now, imagine their GMW arrows, and weapons Bouncing off the thing, and any artillery spells bouncing off. What do they have to resort to? Weapons of +3 enchantment. And if they don't Have any? Weeeell, guess what? Our Rakshasa can continually harrass the party with little fear.
 

last time i checked rakshasas were immune to magic spells below 8th so a globe or more particularly a prot vs arrows would not work on it.

There is no exemption for its own spells i see.

If you do rule its own spells work against it, the the globe would shut dow the prot vs arrows, as globes has no exclusion either for "own" spells.

Net result, unless you rule that some of its spells are exempt from its immunity and some aren't, which seems shakey ground IMO, this does not work at all.
 

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