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Level Up (A5E) (+) Project Chronicle: Class Conceits and Narrative Role

Steampunkette

Shaper of Worlds
Coldrage Barbarian, Berserker Subclass:

Coldrage Barbarian, Berserker Subclass​

Cold Rage​

Your rage is a quiet seething rather than an explosive anger. Anyone trying to ascertain whether you are in a rage must make an Insight Check with a DC of 10+Proficiency Bonus+Cha. On a failure they do not realize you are raging. In addition, while raging you gain a bonus to intimidation checks equal to the amount of temporary hit points you gain from your Rage each round.

Furious Strike​

At 3rd level you can pour all of your rage into a single attack. When you make a successful attack action while raging but do not deal a critical hit, you may choose to end your Rage immediately and instead treat the attack as if you rolled a natural 20 and critically hit your target.

Steely Demeanor​

At 6th level your control over your emotions expends to mental compulsion. You become immune to Fear effects and gain advantage to saving throws against Charm and Domination effects.

Controlled Fury​

At 10th level your control over the fire in your heart grows even more precise. You gain the ability to extend your rage. During a rage you can choose to suppress your rage as a bonus action. Doing so ends the effects of raging on you, but preserves the remainder of your rage. At any time after that, before taking a short or long rest, you may choose to unleash your rage as a reaction. You may use this reaction on your turn, or in response to a successful attack against you. Doing so restores the benefits of your rage for the remainder of the rage's duration.

You may only use this ability once per rage.

Dominance of Fury​

At 13th level your Controlled Fury and Furious Strike benefits change slightly. Instead of ending your Rage to gain the benefit of Furious Strike you may instead activate your Controlled Fury to gain the Furious Strike benefit.

Once you have done so, you cannot benefit from Furious Strike, again, during the same Rage.
Thoughts and Feelings?
 

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vincegetorix

Jewel of the North
Coldrage Barbarian, Berserker Subclass:

Thoughts and Feelings?
Cold Rage: Great but maybe little too complex for a minor effect.

- Just give other creature Disadvantage to all check made to read the emotions of the Berserker (like a Cloak of Elvenkind for emotional perception).

- While you still have THP from your Rage feature, you have Advantage on all Intimidation and Persuasion check and your mind cant be read by divination spells or other features.

Furious Strike: Do the L-U Berserker has unlimited Rage per day at higher level? If so, you may want to add a maximum number of use per day, because at higher level the Berserker will be able to crit of every hit. Otherwise pretty good.

Steely Demeanor: I think Dominate isnt an effect in 5e, they just use Charmed with extra effect, so just being resistant to Charmed will prevent your Berserker being dominated anyway. Solid feature.

Controlled Fury: Need to reword it to make it more clear in intent, but it is pretty good.

The capstone feature feels kinda weak, it could just be an addendum to controlled fury at higher level.

maybe something with a little more punch? Maybe something like the Zealot capstone?
 

Steampunkette

Shaper of Worlds
Simple disadvantage could work on Cold Rage. And making it just grant advantage while raging (Temp HP or not) could be an effective option, too. Though I might make it Intimidation and Deception rather than Persuasion. Or perhaps "You may always use your Strength Bonus when you make an Intimidation or Deception check." sort of Challenging them to call you on your lies. Could be fun!

As to unlimited Rages: We do not currently know. But we could put an absolute limit of 6 times per day on it, since that's the highest number of rages a regular Barbarian gets.

The thought behind the Capstone was removing the full Rage Cost of Furious Strike. Instead it costs you time, a bonus action, and a reaction.

But I am absolutely open to suggestion.
 

Steampunkette

Shaper of Worlds

Cold Rage​

Your rage is a quiet seething rather than an explosive anger. Any character using Insight against you rolls with disadvantage. In addition, you gain advantage to Deception and Intimidation checks while raging.
and

Steely Demeanor​

At 6th level your control over your emotions expends to mental compulsion. You become immune to Fear effects and gain advantage to saving throws against Charm effects.
as well as

Controlled Fury​

At 10th level your control over the fire in your heart grows even more precise. As a bonus action you may choose to suppress your rage. When you do so, mark down how many rounds of rage you have left before your current rage would normally end. At any time on your turn, or when you are struck by an attack, you may expend a reaction to resume your rage, gaining all normal benefits for the remainder of your rage's duration.

You may only use this ability once per rage.
Have been rewritten. That work a bit better, @vincegetorix?
 

vincegetorix

Jewel of the North
and

as well as

Have been rewritten. That work a bit better, @vincegetorix?
splendid work.

I just noticed: I'd have to go back to the playtest, but if the Berserker both gain unlimited rage at higher level and Persistent Rage, let's assume that at higher level, the Berserker will always be raging, making Controlled Fury useless at higher level.

I'd try to find another feature instead.

Maybe some kind of Enthrall feature while raging?

''
If you Rage for at least 1 minute, you to inspire wonder in your audience. After a minute, choose a number of humanoids within 60 feet of you who watched and listened to all of it, up to a number equal to your Charisma modifier (minimum of one). Each target must succeed on a Wisdom saving throw against a DC of 8+PB+STR or be charmed by you. While charmed in this way, the target idolizes you, it speaks glowingly of you to anyone who talks to it, and it hinders anyone who opposes you, although it avoids violence unless it was already inclined to fight on your behalf. This effect ends on a target after 1 hour, if it takes any damage, if you attack it, or if it witnesses you attacking or damaging any of its allies.

If a target succeeds on its saving throw, the target has no hint that you tried to charm it and is immune to further attempts for 24 hours.

Once you use this feature, you can't use it again until you finish a short or long rest. ''
 
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Steampunkette

Shaper of Worlds
splendid work.

I just noticed: I'd have to go back to the playtest, but if the Berserker both gain unlimited rage at higher level and Persistent Rage, let's assume that at higher level, the Berserker will always be raging, making Controlled Fury useless at higher level.

I'd try to find another feature instead.

Maybe some kind of Enthrall feature while raging?

''
If you Rage for at least 1 minute, you to inspire wonder in your audience. After a minute, choose a number of humanoids within 60 feet of you who watched and listened to all of it, up to a number equal to your Charisma modifier (minimum of one). Each target must succeed on a Wisdom saving throw against a DC of 8+PB+STR or be charmed by you. While charmed in this way, the target idolizes you, it speaks glowingly of you to anyone who talks to it, and it hinders anyone who opposes you, although it avoids violence unless it was already inclined to fight on your behalf. This effect ends on a target after 1 hour, if it takes any damage, if you attack it, or if it witnesses you attacking or damaging any of its allies.

If a target succeeds on its saving throw, the target has no hint that you tried to charm it and is immune to further attempts for 24 hours.

Once you use this feature, you can't use it again until you finish a short or long rest. ''
5e's Persistent Rage will not be in LevelUp, and also does not work like that.

In 5e, Rage ends if you don't do something violent on your turn. Persistent Rage at 15 removes that stipulation. So it lasts the full duration unless you end it or someone else does.

LevelUp/A5e Rage only ends when you choose to end it or 1 minute, or someone else ends it for you.

So Persistent Rage won't be a class feature. And I don't see them doing an "Endless Rage" Feature to replace it.
 

Steampunkette

Shaper of Worlds
OH. OH. I just thought of an AMAZING Ribbon for Chronicler Bards and Wizards:
Consummate Explorer
As a Chronicler you gain proficiency in the Survival Skill. In addition, you may gain the full benefit from a Long Rest while camped outside of a haven.
In LevelUp/A5e you can only gain the benefits of a Long Rest while in an inn or other location where you don't have to keep watch. Certain spells and class features (Like Mordenkainen's Magnificent Mansion or some Ranger ability that allows them to watch over their allies who can then get in a long rest). But this would give Chroniclers that uncanny ability so many soldiers and travelers envy: The ability to sleep anywhere at any time.

Meaning they'll be able to get rid of Strife and Fatigue while on the road!
 

vincegetorix

Jewel of the North
5e's Persistent Rage will not be in LevelUp, and also does not work like that.

In 5e, Rage ends if you don't do something violent on your turn. Persistent Rage at 15 removes that stipulation. So it lasts the full duration unless you end it or someone else does.

LevelUp/A5e Rage only ends when you choose to end it or 1 minute, or someone else ends it for you.

So Persistent Rage won't be a class feature. And I don't see them doing an "Endless Rage" Feature to replace it.
Then maybe add a clause to allow maintaining Rage for a longer time without the need of physical violence at a lower level? If the idea is to have the Berserker rage outside of combat for improved social skills, having it end after one round because you did not attack is sad.

In my mind, I can see a courtier making an passionate speech to convince lazy nobles to raise an army to meet a threat to the common folk, using their cold rage to fuel is fiery speech. It would be kinda sad that the passionate speech ends after 1 round if the courtier did not punch a random dude in the crowd. :p

(This make's me think that the Advantage of Cold Fury should be extended to Perform and Persuasion also)

What if Steely Demeanor extend the duration of Rage to X in exchange of the THP and other non-social bonuses(?). Like you could downgrade your rage to only keep the effect of Cold Fury, but for a longer time.

If not, I think it would be better if you could just pause your rage until your next short rest, and have it back as a reaction at X conditions, but without the need to calculate the number and remember of rounds remaining (which I think is too much book keeping).

Or maybe, just activate Rage as a Reaction and gain a reroll when you are damaged, gain Strife or Fatigue, or you failed an ability check. Simple and Useful.
 

Steampunkette

Shaper of Worlds
Then maybe add a clause to allow maintaining Rage for a longer time without the need of physical violence at a lower level? If the idea is to have the Berserker rage outside of combat for improved social skills, having it end after one round because you did not attack is sad.

In my mind, I can see a courtier making an passionate speech to convince lazy nobles to raise an army to meet a threat to the common folk, using their cold rage to fuel is fiery speech. It would be kinda sad that the passionate speech ends after 1 round if the courtier did not punch a random dude in the crowd. :p

(This make's me think that the Advantage of Cold Fury should be extended to Perform and Persuasion also)

What if Steely Demeanor extend the duration of Rage to X in exchange of the THP and other non-social bonuses(?). Like you could downgrade your rage to only keep the effect of Cold Fury, but for a longer time.

If not, I think it would be better if you could just pause your rage until your next short rest, and have it back as a reaction at X conditions, but without the need to calculate the number and remember of rounds remaining (which I think is too much book keeping).

Or maybe, just activate Rage as a Reaction and gain a reroll when you are damaged, gain Strife or Fatigue, or you failed an ability check. Simple and Useful.
Vince, that's -part- of LevelUp/A5e's Rage. Like... Baseline.
Rage
In battle, you give yourself over to the fury within. Starting at 1st level, on your turn you can use a bonus action to enter a rage. While raging, you gain the following benefits:

• You have advantage on Strength checks and Strength saving throws.
• Every round that you remain in rage, at the start of your turn you gain a number of temporary hit points that increases as you gain levels as a berserker, as shown in the Rage Hit Points column of the Berserker table. Unlike normal temporary hit points, these temporary hit points stack each round until your rage ends.
• You have resistance to bludgeoning, piercing, and slashing damage.
• If you are able to cast spells, you can’t cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your berserker level in the Rages column of the Berserker table, you must finish a long rest before you can rage again.
There's no need to make Continuing to Rage without violence something specific to the Coldrage Barbarian.

Hmmm... Maybe instead of having Advantage to Social Skills while raging we could give them the ability to -always- use their Strength Score when using Deception/Intimidation/Persuasion?

As to "Too much bookkeeping" I just can't figure out a way to give them the ability to Pause their rage without either:

1) Bookkeeping
or
2) Giving them extra rages per day

The former seems preferable to the latter.

Anywho, here's the Bard and Wizard Chroniclers!

Chronicler, Bard Subclass​

Consummate Explorer​

As a Chronicler you gain Proficiency in the Survival Skill. In addition, you may gain the full benefit from a Long Rest while camped outside of a Haven. This feature allows a Chronicler to remove Fatigue and Strife while taking a long rest anywhere.

Invocations​

In your study of occult lore, you have unearthed invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability. You may choose any invocation from the Warlock Class list that you would otherwise qualify for.

For example, unless you have the Eldritch Blast class feature from another source you cannot take the Agonizing Blast invocation.

You gain an additional invocation of your choice at 10th and 14th levels.

Chronicle of Combat​

At 6th level you may choose between two Combat Chronicles.

1) Chronicle of the Warrior: You may attack Twice instead of Once when you take the attack action on your turn, and may select future Invocations as if you have the Pact of the Blade class feature. 2) Chronicle of the Mage: You gain the ability to apply Eldritch Invocations to your Cantrips, and count as having an Eldritch Blast of your choice for the purpose of gaining Invocations. You gain one such Eldritch Invocation immediately.

Flexible Knowledge​

At 10th level you expand your occult knowledge, which grants you an additional invocation of your choice alongside your Invocations feature. This additional Invocation may not have a Level Requirement above 5th level.

Final Invocation.​

At 14th level you expand your occult knowledge, which grants you an additional invocation of your choice alongside your Invocations feature. This additional Invocation may not have a Level Requirement above 7th level.

Chronicler, Wizard Subclass​

Consummate Explorer​

As a Chronicler you gain Proficiency in the Survival Skill. In addition, you may gain the full benefit from a Long Rest while camped outside of a Haven. This feature allows a Chronicler to remove Fatigue and Strife while taking a long rest anywhere.

Invocations​

In your study of occult lore, you have unearthed invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability. You may choose any invocation from the Warlock Class list that you would otherwise qualify for.

For example, unless you have the Eldritch Blast class feature from another source you cannot take the Agonizing Blast invocation.

You gain an additional invocation of your choice at 6th, 10th, and 14th levels.

Adventuring Chronicler​

At 6th level you become quite adept at using minor magical effects to make your way around the world, such as magically opening a door or propelling yourself through the air mid-jump. You may always choose to use your Intelligence Modifier for Athletics and Acrobatics checks.

Flexible Knowledge​

At 10th level you expand your occult knowledge, which grants you an additional invocation of your choice alongside your Invocations feature. This additional Invocation may not have a Level Requirement above 7th level.

Final Invocation.​

At 14th level you expand your occult knowledge, which grants you an additional invocation of your choice alongside your Invocations feature. This additional Invocation may not have a Level Requirement above 9th level.
The Bard gets a stronger level 6 ability than the more Flexible Wizard, while the Wizard gets stronger invocations at 10 and 14.
 

vincegetorix

Jewel of the North
Vince, that's -part- of LevelUp/A5e's Rage. Like... Baseline.
ooohhhhhh. Ok then.

Hmmm... Maybe instead of having Advantage to Social Skills while raging we could give them the ability to -always- use their Strength Score when using Deception/Intimidation/Persuasion?
Yep. Simple and useful. That's great. While raging, or like baseline, no need to be raging?
In my version of the Barbarian for 5e, I give them a social features that allows them to replace CHA rolls with their STR score, if the rolls is lower. That could also be an option, but yours sounds more ''Level-up-y''.

As to "Too much bookkeeping" I just can't figure out a way to give them the ability to Pause their rage without either:

1) Bookkeeping
or
2) Giving them extra rages per day

Maybe spending Exertion to regain uses of Rage, and vice versa? You could have a Berserker that rages less but use more calculated maneuvers, or screws maneuvers and tactics and rages A LOT.
 

vincegetorix

Jewel of the North
OH. OH. I just thought of an AMAZING Ribbon for Chronicler Bards and Wizards:
Consummate Explorer

In LevelUp/A5e you can only gain the benefits of a Long Rest while in an inn or other location where you don't have to keep watch. Certain spells and class features (Like Mordenkainen's Magnificent Mansion or some Ranger ability that allows them to watch over their allies who can then get in a long rest). But this would give Chroniclers that uncanny ability so many soldiers and travelers envy: The ability to sleep anywhere at any time.

Meaning they'll be able to get rid of Strife and Fatigue while on the road!
Its pretty good. But maybe too good? Even the Berserker and other hardy classes dont have that power...
Maybe give them a feature that would open a little what counts as a Haven? Like places of power/ leyline junctions/ mystical ruins and other arcane discoveries, identifiable by a DC X Arcane check.

Like, they are so thrilled and fascinated by those magical discoveries that they dont mind and have no difficulties sleeping right there (gaining a full) and continuing examining it.
 

Steampunkette

Shaper of Worlds
ooohhhhhh. Ok then.

Yep. Simple and useful. That's great. While raging, or like baseline, no need to be raging?
In my version of the Barbarian for 5e, I give them a social features that allows them to replace CHA rolls with their STR score, if the rolls is lower. That could also be an option, but yours sounds more ''Level-up-y''.

Maybe spending Exertion to regain uses of Rage, and vice versa? You could have a Berserker that rages less but use more calculated maneuvers, or screws maneuvers and tactics and rages A LOT.
You know what would be a particularly interesting "Extra Rage" Barbarian? Take a level of Fatigue to get an additional Rage, and have a specific function as they level up that allows them to ignore one or two stacks of Fatigue while raging.

Also bad news: Berserkers already get an Exploration Knack to always have the option of doing Strength-Based Intimidation/Persuasion whether raging or not. So it would have to remain Advantage in some way. I think making it Advantage -during- a rage makes more sense, and maybe give them the ability to also apply it to Deception checks.

"And what do you think you're doing?!" shouts the guard as he comes upon the Berserker intimidating a noble. "Asking for Directions." The Berserker responds as he stands to his full height and gives the guard a glare. "Ah... r-right... carry on, then." The guard beats a hasty retreat, and when asked about it tells everyone the Berserker was just asking for directions.
Its pretty good. But maybe too good? Even the Berserker and other hardy classes dont have that power...
Maybe give them a feature that would open a little what counts as a Haven? Like places of power/ leyline junctions/ mystical ruins and other arcane discoveries, identifiable by a DC X Arcane check.

Like, they are so thrilled and fascinated by those magical discoveries that they dont mind and have no difficulties sleeping right there (gaining a full) and continuing examining it.
It is a little strange that the Journey Document calls out that some class features and spells might allow you to create or otherwise circumvent the "Must be in a haven to remove Fatigue or Strife" angle but none of the playtest classes provide a means to do so.

I suspect it's because the Playtest Classes only go to 10 and the Journey System, created a little later, has influenced their final design.
 

vincegetorix

Jewel of the North
You know what would be a particularly interesting "Extra Rage" Barbarian? Take a level of Fatigue to get an additional Rage, and have a specific function as they level up that allows them to ignore one or two stacks of Fatigue while raging.
Wow. That's good.

Some kind of Rage equivalent to Font of Power of the sorcerer :p

Might of Elation: When you have no use of Rage remaining, you can enter Rage as bonus action, but by doing so, you gain 1 level of Strife. Furthermore, while Raging, you may ignore the effects of up to 2 levels of Fatigue.
Also bad news: Berserkers already get an Exploration Knack to always have the option of doing Strength-Based Intimidation/Persuasion whether raging or not. So it would have to remain Advantage in some way. I think making it Advantage -during- a rage makes more sense, and maybe give them the ability to also apply it to Deception checks.
Yep, just saw that while re-reading the playtest. Let's go with Advantage on Intimidation, Performance, Persuasion and Deception while raging, no matter the ability used.

It is a little strange that the Journey Document calls out that some class features and spells might allow you to create or otherwise circumvent the "Must be in a haven to remove Fatigue or Strife" angle but none of the playtest classes provide a means to do so.

I agree. The Journey are my favored part of L-U and I was a little sad to see most classes did not interact much with the rules for Havens (which are a big part in Adventure in Middle-Earth, which uses the same idea of Journeys).
 

Faolyn

Hero
I agree. The Journey are my favored part of L-U and I was a little sad to see most classes did not interact much with the rules for Havens (which are a big part in Adventure in Middle-Earth, which uses the same idea of Journeys).
I imagine it's to keep travel from being trivialized. I'm somewhat annoyed that LU is making the create water spell and the decanter of endless water create non-drinkable water (or water that goes bad very quickly) for presumably that same reason.
 

Steampunkette

Shaper of Worlds
Decided to do something -very- different with the Cleric Subclass. Instead of a Domain, you get to play a Priest of the Order, slowly exploring the mysteries of your Order... Culminating in a very interesting, if brutal, ability.

Priest of the Order, Cleric Subclass​

Domain Spell List​

You may choose the spell list of any domain to expand your own spell list. Once you have made this decision you cannot change it.

Initiate of the Order​

As an initiate of your Temple's order, choose two proficiencies that exemplify your faith. These can be individual weapon or armor types, skill proficiencies, tool proficiencies, or languages, in any combination that you prefer.

Channel Divinity: Ritual of Sanctuary​

As an action you can expend a use of Channel Divinity to create a Safe Haven in a defined space. Such as a particular clearing in a forest, a cave, or building. The space must be devoid of hostile entities when the ability is used, or it fails.

Associate of the Order​

At 6th level you become an Associate of the Order and may choose between the following class feature options:

1) Forceful Rebuke: You may expend your reaction when hit by a melee attack to push your attacker 15ft directly away from you.

2) Warrior Priest: You may make a weapon attack as a bonus action if you use your action to cast a Cleric Spell.

You may use this ability a number of times equal to your Wisdom Modifier (Minimum 1) and regain expended uses on a short or long rest.

Deeper Mysteries.​

At 8th level your knowledge of your order's mysteries grows deeper. You may choose to either deal 1d8 additional Radiant or Necrotic damage on your melee attacks or gain your Wisdom Modifier as a bonus to damage on Cleric Cantrips. At the end of a short or long rest you can change between these two options by expending a use of Channel Divinity.

Master of the Order​

At 14th level you become fully versed in the mysteries of your Order. When you reduce a sapient creature (Intelligence 3 or higher) to 0 hit points you may expend your reaction to instead kill that creature in a sacrificial offering. Doing so causes the target to immediately die.

If your target was Helpless you may immediately petition your god for a Divine Intervention, even if you have used this ability within the past 7 days. If your target was not helpless, you instead gain 1 use of Channel Divinity.
 
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dave2008

Legend
I have known Fighting Men of good character. I have fought Murderers. I have known Sorcerers who try to conquer nations, and I have loved a quiet Enchantress who used magic to make her home beautiful. I have been to the City of Thieves and seen ancient traps and locks to make their eyes grow teary for frustration. And I have known many Priests, of cloth and of hook, of sword and blood. But never in my time, wandering this world of ours, have I know one such as you, until now.

I tremble to learn what paths you will walk as you grow.

-The Chronicler-

So here comes some -trouble-! Classes. D&D has very specific class identities for most classes, and little room to wiggle thanks to their strict mechanical separation. But what happens when that mechanical separation doesn't have a particularly strong basis for a setting?

I'm currently looking at cutting out a bunch of classes. Or heavily -heavily- refluffing them... Wanna get some opinions on it, of course.

Artificer: Torn on this one pretty hard. They'd make an excellent Inventor archetype? Could also be a nice Stand-In for a full Psionic class. Non-Musical Jack of all Trades, too. Someone who picks up a little bit of lots of things.
Barbarians: In. They're great Non-Magical Corruption-Fodder with their rages.
Bards: In. Magical Music and Storytelling are important. Scheherazade didn't survive on her looks alone, after all.
Cleric: In as Priests. Strip away their armor proficiencies, give them Monk AC Buff. Strip away any Bladed Weapons from them except for the War domain Priest.
Druid: In as the Beast's Priests. Largely keep them as they are but acknowledge that most of them are evil or at least antithetical to Civilization.
Fighter: In.
Monk: Temple-Defenders, possibly? Otherwise cut 'em out.
Paladin: Temple-Defenders, possibly? MAYBE as unique "Divinely Inspired" heroes? Otherwise cut 'em out.
Ranger: Refluff to Psionic Warrior, maybe... or try to Beastmaster them? Otherwise cut 'em out.
Rogue: In.
Sorcerer: We're only going to need one Arcane Caster to be the "Big Boy" caster... It's either Sorc or Wizard.
Warlock: In. Though possibly refluffed into a "Mage" type character as noted in a recent thread? Could be nifty. Otherwise they could be an "Evil-Only" class making pacts with Dark Powers and flinging themselves into Corruption and Transformation without hesitation.
Wizard: Samesies with Sorcerer.

KibblesTastyPsion: Possibly in. Though in retrospect I might cut Psionics from the setting altogether. There's not really a significant -need- for Psychics, here, where it really is a core conceit of Athas...
It would be helpful you put a link to your other posts in this series in the 1st post of each thread. Just a thought.
 


Steampunkette

Shaper of Worlds
Sorcerer Story Excerpt:

Shed Skin of Il'sha-ah​

Adra-sun-Ramun had fled the palace. Her father, Phaoris Hatfet II, had been killed by the High Priest of the Serpent, and now the High Priest would see her killed to end the line of Hatfet.In her haste to flee the temple, Adra-sun-Ramun had taken a heavy cloak from one of the Phaori-Kha, the private guards of the Phaoris. She could feel the blood upon it cooling in the night air as she hurried through the streets.

Looking down at her shaking hands, Adra-sun-Ramun saw the smudged gold paint still on her skin, some hand rubbed off on the cloak she wore, from her holding it shut. Her back likely smeared the inside of the rough-spun fabric as well. To hide, she would have to shed her skin, as the Serpent teaches.

In the distance she could hear the Temple Guard searching, so she would not have a great deal of time. Knowing this, she fled toward the fields of the great city of Il'sha-ah, toward the irrigation ditches, lined with limestone, to fling herself into the shallow water which swiftly shone gold as the paint washed clear.

The cloak discarded upon a low hedge of Papyri bushes, she rolled in the water, scrubbing her scales against the limestone bottom, hands frantically scrubbing over her arms, before she rose, dripping wet, and slithered through the hedgerows, bracelets cast aside, rings following suit. The farmer would find quite the harvest from this field, she thought to herself sullenly.

But when the time came to discard the armband her mother had given her, with the pearl inlay, Adra-sun-Ramun hesitated. She remembered her mother's kindness even up to her end. The care she showed in all of her actions. The love which welled up inside of her heart. And disobeyed the Serpent's edict. Not all scales would be shed, this night.

And in time, she would have her vengeance. The crackling power within her veins arced lightly between her fingertips before she clenched her fists to stop it. No. Her vengeance would be delayed. For now, she had only to escape the city.

Through the hedgerows she moved, low to the ground, darting from shadow to shadow as the twin moons shone down upon the world, bathing it in the blue glow of the season. Nearer, now, she heard the din of the priests in their search, saw the garish glow of their torches upon the dun-grey walls of huts and homes. Their voices were raised, calling the city to waken, to rouse, to the hunt for her.

They would. She knew this. For while her mother was kind, her father had been cruel to all around himself. And if the High Priest had felt he had authority, backing, to strike so boldly, the generals had joined his cause. Adra-sun-Ramun slipped down an alleyway, hoping to double back behind her pursuers, to hide among the dazed and confused populace following timidly in their wake.

For a time it worked. For her scales shone no more brightly than any others, what clothes she wore were fine, but without gilded adornment seemed no more wealthy than any merchant. But as the search neared the western wall, as she climbed around a pole near to the wall, a shout rose.

"The Sorcerer's Daughter! The Sorcerer's Daughter!" a young man's voice, soon joined in a cacophany of others crying for the guard. As archers took aim, lightning, green-gold, lanced through the air into their midst, and the Sorcerer's Daughter fled over the wall, her fingers still crackling.
 



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