Tomalak
First Post
The official proposal is "Ignore the May 2010 errata to Healer's Lore". I apologize for being unclear.
Most of what a Pacifist Healer does is healing. Taking items that enhance healing is a no-brainer, sure. Why would that be bad? Does your striker not take items that help him deal damage?
I have a personal maxim, that I feel applies here "Addressing a problem with an individual by affecting the entire group will only create more problems."Truth to be told, I feel like this errata is entirely meant to address Astral Seal and a few other select power. Beacon of Hope or Cure Light Wound just got caught in the crossfire.
I don't know about doing that either. Astral seal does comparable healing (even enhanced) to the amount of damage done by an attack. Considering that it does no damage, I don't see the problem. Do we have any current or past M:tG players here? I am reminded of Fog - it didn't win you the game, it just kept you alive a little longer so something else could.It probably would have been easier to just remove the healing tag from Astral Seal and a few other problematic power even though it would have felt less coherent.
All builds add Wis, sure. But not all builds take Wis. A Str cleric doesn't need wisdom, except for this one class feature. And if the errata goes through, surgeless healing can't use it either. So you're restricted to the same things that a Pacifist Healer is restricted to. As such, I would imagine that most clerics who actually take advantage of Healer's Lore would also take Pacifist Healer, because it follows the same restrictions. I believe the restriction on Pacifist Healer is appropriate and balanced. It's a powerful feat. Healer's Lore is a Class Feature, and IMO most of the characters who have it, should get to use it. Perhaps if WoTC were to introduce an alternative to Healer's Lore, as they did with the Martial Classes recently, I might be happier with the eratta.As for all the other healing powers? Well, it is unfortunate, although I'm not sure I would call it screwed over, the cleric is still far superior to the other leaders in the healing department. As for not-scaling? Lots of powers don't scale well, heck even Moment of Glory doesn't (although at low-levels that power is almost auto-win in an encounter). It doesn't require a specific build to take advantage of, its that no build takes better advantage of it over another, all builds (melee, healic, lazer, balanced) get the Wis mod to Healing Word.
Errata is designed to balance the game. As such, it's an important tool that allows WotC to make sure an oversight doesn't go overboard and allow something silly (infinite damage combo?). But like anything else WotC writes, we should take a look at it and ask "Do we want this in our game?" I have significant experience with Astral Seal, and with clerics who both use and don't use it. I don't think it is broken as-is, I have no problem with a player using it in my games, and I don't think it needs errata. I think this is a case of WotC getting overzealous and nerfing something that didn't need it. I don't think it's as clear a case as, for example, Avenger AC totals or Oversized Minotaurs.It sucks, but so does all errata, I know that Swarm Druids got eff'd over with the Hide Armor Expertise Nerf and any stun-locking wizards got hit hard as well. Anyone who was a Daggermaster/sorcerer or TS Half-elf one also got kicked down. Personally, I'm not crazy about ignoring errata.
Anything that "must" be taken for any character is likely unbalanced. But when I'm playing a specific build, there are items I'm going to want. For example: If I'm playing a fighter who uses lots of melee basics, and likely runs around with a Bravura Warlord, I'm taking the Bracers of Might Striking. It's better than anything else, why wouldn't I take it? Not all fighters take it, it simply suits the character I'm playing.But as I told, I feel that the Healer's Brooch and Healer's Armor will become a no-brainers to pacifist. That's something I find a bit sad.
Most of what a Pacifist Healer does is healing. Taking items that enhance healing is a no-brainer, sure. Why would that be bad? Does your striker not take items that help him deal damage?