JoeNotCharles
First Post
You know what? If you're gonna play an odd combo, you're gonna be 5% behind everyone else on your hit rate. That's the way the game works. There was no remedy for this before PHB2, and the world isn't collapsing. The excessive amount of ability-dependence in 4E is too fundamental to be fixed by one feat.
Any feat that we add that gives somebody a +1 to hit in a lot of situations is going to be good enough that people who have maxed their attack stats will want to take it to push that stat even farther. At the most permissive, we could give everyone a static +1 at level 1, 15, 25, and people with less optimal stats would hit slightly more often - but still less often than everyone else.
Any feat that we add that gives somebody a +1 to hit in a lot of situations is going to be good enough that people who have maxed their attack stats will want to take it to push that stat even farther. At the most permissive, we could give everyone a static +1 at level 1, 15, 25, and people with less optimal stats would hit slightly more often - but still less often than everyone else.