D&D (2024) Pulse check on 1D&D excitement level

What is your level of excitement for 1D&D?

  • Very High - I love the direction 1D&D is going, the playtest will only make it better

    Votes: 16 6.8%
  • High - Mostly the right direction and feels like the playtest will result in a product I like

    Votes: 48 20.3%
  • Meh - It's different, but not exciting, let's see where it goes from here

    Votes: 85 35.9%
  • Low - Mostly the wrong direction for me, but hopeful the playtest will improve it

    Votes: 22 9.3%
  • Very Low - Mostly the wrong direction for me, and doubtful the playtest will improve it

    Votes: 66 27.8%

  • Poll closed .
the prospect of being able to have multiple compatible forks of 5E, each designed by established, professional game designers, that I can mix and match (relatively) safely is very appealing.
By the end of next year I expect to be running a heartbreaker hotel. ;)

So far I haven't seen any of the 5e adjacent systems handle the mechanic formerly known as race better than Level Up does, but if One D&D can manage to get rid of Monster Manual scraping by players, that'll be huge for me.
 

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Afraid from a position of financial impact. Like say, Dark Sun lol.

Well attempted though. ;)

Oh, gotcha. I read too much into that. I thought it was one of those "The only reason Organization X doesn't do this thing I like is because they are afraid of the Twitter mob."
 

None of the options in the poll describe me so I'll just post my thoughts instead. I'm not interested in actually playing 5E, or a moderately revised 5.5, but I still think most of the revisions are in the right direction. So I'm meh, or low, in the sense of actually playing it, but mostly happy with the direction it's going. My preferred edition will always be 4th, but I'm still invested in seeing where D&D goes in the future. I'll probably end up getting the revised three core books when they're released, even though I'll never play it. I've got hard copies of most editions of the game and would like to continue the collection.
 

I say this as a fan of 5e ... I'm a little meh. It's not that I don't think OneDnD will be good and I'll probably buy it, it'll be a good refresh of 5e, but the conservatism of 5e design means I'm not really expecting anything that'll delight me.
 

With a few more class examples, I'm now fairly certain that they're using a standardised subclass structure which will be good for my homebrew subclasses to follow suit.

I don't care so much for the grouping of classes into expert, priest, warrior, arcanist and will likely ignore those in the future. The simple fact that they created these groupings, slotted feats into specific buckets, and then immediately had the ranger and now paladin ignore them for fighting styles just makes me think that they're kind of pointless.

Also not too fond of some of the spells having their spell schools changed simply because they wanted to restrict some spell schools for certain classes, but want them to have access to some spells. The school restrictions I also think are stupid, bards and rangers in my games will have access to all the spells on the relevant spell list.

Otherwose, I think the game is looking good, I'll definitely be buying the new books.
 

Also not too fond of some of the spells having their spell schools changed simply because they wanted to restrict some spell schools for certain classes, but want them to have access to some spells. The school restrictions I also think are stupid, bards and rangers in my games will have access to all the spells on the relevant spell list.
I think alternate spell lists, possibly with the figleaf of having a feat enabling them, will be very common at least early on.
 

I’ve mostly given up on WotCs Power Fantasy brand of D&D. I’ll still play it but I’d probably never DM it.
Same.

I'm in that "wait and see" category, because although I will happily play 5E or something that plays like it, I will never run 5E (or anything that runs like it) again. It's just too much work for the DM, in my experience.

Now, if DDB or the new VTT provide amazing DMing tools, there's a chance I'd get sucked back in. That said, I'm leaning away from digital tools in my gaming, so again - they'd have to be amazing.
 

As someone who plays and enjoys 5e in its current state, "Mostly the right direction and feels like the playtest will result in a product I like" is accurate to me so far. Most of the changes are falling into buckets of "Yes, this is what I've wanted." "Good idea, meh/bad execution." and "I don't care for it, but I understand why this change improves the game." The druid is the first major core misstep for me (well, I really dislike the Jump action, and the initial Long Rest definition, but they've fixed those) and we'll see how they course correct on it.
 



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