thanks for the response, the only question i still have is can i make unarmed attacks while wielding a bow?
Rules of the Game: Unarmed Attacks (Part One)In the monk description of Unarmed Strike specifically states that even if your hands are full (like wielding a bow) you can strike with other parts of your body. Because the the feat "Improved Unarmed Strike" does not mention this or reference the monk's ability to me implies that an unarmed strike is a punch, requiring a free hand.
Unarmed Attack/Unarmed Strike: These two terms are used interchangeably to describe an attack with an appendage that is not a natural weapon, such as a human's fist. An unarmed attack usually deals nonlethal damage and provokes an attack of opportunity from the creature being attacked.
Unarmed Attack Basics
The unarmed attack entry in Chapter 8 of the Player's Handbook contains most of the rules for fighting without weaponry. Here's an overview, along with a few additions and comments:
As far as the rules are concerned, you can use just about any part of your body in an unarmed attack: a head butt, kick, elbow, knee, or forearm. This means you don't need a free hand to make an unarmed attack.
- You usually make an unarmed attack with a free hand.
1. If you wield a ranged weapon can you use if for melee attacks? (beat someone with a short bow) and if not can you make unarmed attacks at melee range? (while wielding a Ranged weapon)
2. Can you make unarmed attacks of opportunity? do they provoke another attack of opportunity from the original attacking party? (seems a little redundant doesn't it) and can it be done while wielding a ranged weapon?
3. The Katar or Punching Dagger also leaves me with questions: is it a zero handed weapon? can i be holding it at the same time as firing a bow? can I attack with no penalties while also wielding a bow? (keep in mind the bow is in my off-hand) When I kill someone with it will it be as cool as Assassin's Creed?
4. If i am the party's scout should i roll Listen/Spot/Move Silently Checks constantly? if not how would I account for them? if so how frequently should the checks be made?
5. On an un-related note, The 3.0 handbook mentions a partial charge as a partial action, what does this entail?
6. If I am a Rogue (Ranged Scout, you might be able to tell from previous questions XD) Do you personally think being a human is worth the extra feat? I don't think skill points will be too important for the campaign and I'm also considering Going elf.
7. If you have weapons hidden on your person before you are captured, how do you determine how easy they are to find? do you make sleight of hand checks when they search you?
SRD said:Sleight of Hand
[...]
You can hide a small object (including a light weapon or an easily concealed ranged weapon, such as a dart, sling, or hand crossbow) on your body. Your Sleight of Hand check is opposed by the Spot check of anyone observing you or the Search check of anyone frisking you. In the latter case, the searcher gains a +4 bonus on the Search check, since it’s generally easier to find such an object than to hide it. A dagger is easier to hide than most light weapons, and grants you a +2 bonus on your Sleight of Hand check to conceal it. An extraordinarily small object, such as a coin, shuriken, or ring, grants you a +4 bonus on your Sleight of Hand check to conceal it, and heavy or baggy clothing (such as a cloak) grants you a +2 bonus on the check.
8. I assume weapon finesse can be used on any weapon (but reading weapon descriptions sometimes makes me question it), why not have a melee rogue with a longsword? and If you do plan on being ranged, is it worth using up a feat to get weapon finesse on your secondary? (punching dagger/dagger/shortsword)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.