Not true, not in the slightest.green slime said:Well, I think I'd allow it.
Because any spellcaster taking Epic Spellcasting is almost unable to create any Epic spells at all, until well beyond 25th level. Seriously looking at he expected resources of a 40th level spellcaster (monetary, and XP), and you see that there aren't many Epic Spells he could possibly know or cast.
The Exodus is a 25th level arena, and plenty of our dedicated spellcasters take Epic Spellcasting - while direct combat Epic spells are rarer than rare due to the way Epic spell DC's are put together, buffs are incredibly common. For example, consider this Epic spell:
Code:
<b>Lunar Inspiration</b>
Transmutation
Spellcraft DC: 30
Components: V,S
Casting Time: 11 minutes
Range: Personal
Target: You
Duration: 40 hours
Saving Throw: none
Spell Resistance: No
To Develop: 270,000gp; 6 days; 10,800XP.
Summary of Factors ...
* Seed (Fortify), +1 enhancement ............ + 17
* increase bonus to +30 ..................... + 58
* change target to personal ................. - 2
* increase casting time by +10m ............. - 20
* +100% duration ............................ + 2
* burn 2,000XP per casting .................. - 20
* Seed within Specialist School ............. - 5
This spell provides a +30 enhancement bonus to the
caster's primary spellcasting attribute (whatever that
attribute may be). If the caster has more than one type
of spellcasting ability, they must choose which attribute
will benefit from each casting of this spell.
That's a +30 to Intelligence in the case of the character I clipped that from, for just under 11K experience (and a boatload of money, sure, but by 25th level, you shoudl have 2.1 million gold, anyway!).
And further, it was built in a place where having hordes of Adept-class followers, and a spellcasting cohort, isn't as helpful as it woudl be in a "classic" campaign - you're not allowed to benefit from the followers at all. Were that not the case, then another 50-100 points could easily have been trimemd off the DC (to be replaced with more Enhancement bonus ... +25 to +50 more!).
Finally, it was built in an arena which specifically has the rule "no adding entire DAYS to the casting time of epic spells" - so that particular point-mine is gone, too. This on top of the requirement that the duration be gotten up over 24 hours, irrespective of caster level, for any spell to have been cast, and thus be in place, before the start of a match. Epic or otherwise.
... or Knolwedge (Religion) for clerics, or Knowledge(nature) for druids.1) In order to have three Epic level slots, you need to be at least 27th level and maxed out Knowledge (Arcana).
No, you do not need to take Epic Spellcasting to qualify for Improved Spellcasting Capacity. You need only the ability to cast one or more spells of the highest level available to a class.2) In order to cast 10th level spells you must have taken the Improved Spellcasting Capacity as well. At least 23rd level (as you must take Epic Spellcasting as well)
Even if you're "over-slotting", if you have a suitably-improved attribute due to Epic spellcasting, you may be getting enough bonus spells of higher level to continue to justify Improved Spellcasting Capacity for many, many levels to come. The spell earlier? The 35th level incarnation of that character comes out with a 96 intelligence, if he recasts his epic spells (three of them, each one a buff of a different bonus type) once every three days (!!). That means he is receiving bonus spells through 43d spell level - yet he only has, so far, 12th level spells (the character is BIG into item crafting, so a lot of his feats went towards epic item crafting).4)Now they have removed the ability to stack multiples of a single metamagic feat into a spell, there is a maximum limit to the number of spell levels beyond 9th that is feasibly attainable: that is the level beyond which you can no longer add any more metamagic feats to the spell(s). Improved Heighten is all that there is left. After a while you must ask yourself: Is it worth taking Imp. Sp. Capacity just to raise the spell DC by 1? Or are there other more spectacular feats available? (Multispell anyone?)
Epic spells are not 10th level spells to be thrown into the mix with non-epic spells. They are entirely seperate.So at 23rd level, you'd have a Wizard casting 4 10th level spells (1 Imp Sp. Cap. + Int +Epic spells) instead of 2 10th and 2 11th (if he has 32 Int and took Imp. Sp. Cap. twice).