Yair
Community Supporter
One of my PCs is using a nasty 2 magic item combination which I can’t believe is legal.
The two items are:
1. Gloves of Dimensional Repulsion (Vault 1 page 134)
2. Space Shifting Bolt (Vault 2 page 27)
Without those gloves, the arrows only teleport the enemy 1 square (in addition to all other power effects). But with those gloves, the teleported distance comes up to 3.
If it was only useful for putting the target behind some obstacles, or above open pit holes (with no save it seems), it would have been more then enough. But the player has come up with a strategy which seems to work even in a plain open field with no hazardous terrain: Teleport the target up to the sky!!
Falling from 3 squares is 1d10 damage (in addition to all else) and the target is PRONE.
When the going gets tough, this PC ranger uses his twin-shot at will power and every round at least one enemy crashes prone like that. Sometimes, when both his shots hit, he even got the nerve of asking for a 6-square teleport (he says the second shot “stroke home” before the creature actually fell from the first one, because he fired them so close to each other). So now, falling from 6 squares is an additional 3d 10 damage.
That’s a lot of extra damage! (More then his 2d6 hunter’s quarry bonus).
But most frustrating from my DM perspective view is the prone condition. This really hampers the enemy’s chances of ever catching that darn PC ranger.
This combination has a loop-hole smell to it. I tried to find some rule or errata that show you can’t teleport a creature into the air (or above a pit with no save). But I failed to find any.
Does anyone know of some law which prevents this rule-abuse, or is it a legal strategy?
Another trick: this player also uses another consumable arrow which lets him teleport adjacent to the target (forgot the name, same page as the Space Shifting Bolt). He uses it when he wants to cover up distance fast. He aims at some tree or bolder, shoots, and thus teleports some 40 squares in a single standard action. Now I’m afraid he might do it with his twin-shot at will, and teleport 80 squares with single standard action. I tried to tell him that this works only if he hits “an enemy”, but he says that the tree was his enemy. Who decides what an enemy is? If the player thinks the tree is a treat, does it work? If he is allergic to trees, or to the trees flowers, does it work? This entire subject really makes me confused…
Help, anyone?
[Actually the above is from another DM, who asked me to post it for him...]
The two items are:
1. Gloves of Dimensional Repulsion (Vault 1 page 134)
2. Space Shifting Bolt (Vault 2 page 27)
Without those gloves, the arrows only teleport the enemy 1 square (in addition to all other power effects). But with those gloves, the teleported distance comes up to 3.
If it was only useful for putting the target behind some obstacles, or above open pit holes (with no save it seems), it would have been more then enough. But the player has come up with a strategy which seems to work even in a plain open field with no hazardous terrain: Teleport the target up to the sky!!
Falling from 3 squares is 1d10 damage (in addition to all else) and the target is PRONE.
When the going gets tough, this PC ranger uses his twin-shot at will power and every round at least one enemy crashes prone like that. Sometimes, when both his shots hit, he even got the nerve of asking for a 6-square teleport (he says the second shot “stroke home” before the creature actually fell from the first one, because he fired them so close to each other). So now, falling from 6 squares is an additional 3d 10 damage.
That’s a lot of extra damage! (More then his 2d6 hunter’s quarry bonus).
But most frustrating from my DM perspective view is the prone condition. This really hampers the enemy’s chances of ever catching that darn PC ranger.
This combination has a loop-hole smell to it. I tried to find some rule or errata that show you can’t teleport a creature into the air (or above a pit with no save). But I failed to find any.
Does anyone know of some law which prevents this rule-abuse, or is it a legal strategy?
Another trick: this player also uses another consumable arrow which lets him teleport adjacent to the target (forgot the name, same page as the Space Shifting Bolt). He uses it when he wants to cover up distance fast. He aims at some tree or bolder, shoots, and thus teleports some 40 squares in a single standard action. Now I’m afraid he might do it with his twin-shot at will, and teleport 80 squares with single standard action. I tried to tell him that this works only if he hits “an enemy”, but he says that the tree was his enemy. Who decides what an enemy is? If the player thinks the tree is a treat, does it work? If he is allergic to trees, or to the trees flowers, does it work? This entire subject really makes me confused…
Help, anyone?
[Actually the above is from another DM, who asked me to post it for him...]