DonTadow
First Post
Emirikol said:Since I saw that a similar thread on this issue had gone bad, perhaps we do this a different way.
I've been through many groups over the past 24 years (I'm 33 now) and discovered (again) that there comes a time where you just need to quit a group and start over somewhere else. It's never personal when you quit a group. It's just what's best for your sanity. Afterall, why let someone else wreck YOUR good time.
I recently quit a group that I'd been with for several years. Most of the players had kind of gone sour and the 'big idea' was scattered. We had a few whiners, a few drunks, and too much non-gaming drama going on. So, I just quit the whole thing and started over with a couple of my players. I just joined a new group nearby and am happier already. As a DM, I think this is even easier because there's ALWAYS a demand for DM's.
Since it was a new group, I talked to the guy who set it up and he and I laid down a few ground rules that we went over with the group. Nearly everyone in the group agreed on all of the points because nearly all of us had similar BAD experiences in the past.
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I am already building a totem in your honor.
First, like you I ditched my long standing group 2 years ago and have been happy ever since. I had the same issues as you, and I got tired of 45 minute arguments and/or fist fights every session.
In my new group my players for some reason fail to understand that there is 332 hours between games that they can build characters, update characters, ask me questions, email me character sheets, update bios and tell me about rivial things. I set up a complex website to handle player journals, forum type questions and feedback. Not to mention giving the players a chance to pat others on the back for a job wel done with a playero f the week poll. Half my players take full advantage of it. But others don't, and that disrupts the party. It's very annoying when three players have a set tactic for the next session and then have to spend 45 minutes explaining it to the other players.
Those other players always do everything 20 minutes before we game, forcing other players to wait while I review things and jot notes down of my own. What irks me is that the game was originally a six hour session, but I curbed it an hour because these same players have to get home before the babsitter leaves. All I ask is that they spend that extra hour once a week on the website giving me and their party members feedback.
This weekend I decided to institute a new policy to curb all out of game activity done in game. My way may be radical (which I know it is) and it definatly wouldn't be accepted by some groups.
I decided to nix the entire XP system. Through it away, its gone, out of here. Instead PCs will receive a multiplier (IE= 1x, 2x, 3x, 4x ect) at the end of the session and 75 karma points.
This multiplier is multipled by the number of karma points that player generates on the website during that week plus the 75 they received during that session. Players receive Karma points on the website by updating journals, posting in the weekly forum and updating character bios. The day before session I do the math, add the total to their accumaltive XP.These activities take less than 30 minutes and usually answer any conceibable question they may ask.
Radical, but its my hope that thep cs whom actually spend time on their character during the week are rewarded more so than the players whom bumble through the group. I also reiterated at my game that no one's a permanent game and though my objective is fun for all, I don't plan on changing the group's play style to accomdoate one or two players because its not fair to the players who have been in the campaign for years.